Temporary fix for teleportation

This commit is contained in:
Dinnerbone 2011-02-25 12:46:31 +00:00
parent e53fd1367c
commit 659fa9eaf9

View File

@ -126,9 +126,28 @@ public class PlayerManager {
int i1 = i - k;
int j1 = j - l;
// Craftbukkit start
if (!this.a(i, j, k, l)) {
this.a(i, j, true).a(entityplayer);
}
if (!this.a(i - i1, j - j1, i, j)) {
PlayerInstance playerinstance = this.a(i - i1, j - j1, false);
if (playerinstance != null) {
playerinstance.b(entityplayer);
}
}
// Craftbukkit end
if (i1 != 0 || j1 != 0) {
for (int k1 = i - 10; k1 <= i + 10; ++k1) {
for (int l1 = j - 10; l1 <= j + 10; ++l1) {
// Craftbukkit start
if ((k1 == i) && (l1 == j)) {
continue;
}
// Craftbukkit end
if (!this.a(k1, l1, k, l)) {
this.a(k1, l1, true).a(entityplayer);
}