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Temporary fix for teleportation
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parent
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commit
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@ -126,9 +126,28 @@ public class PlayerManager {
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int i1 = i - k;
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int j1 = j - l;
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// Craftbukkit start
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if (!this.a(i, j, k, l)) {
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this.a(i, j, true).a(entityplayer);
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}
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if (!this.a(i - i1, j - j1, i, j)) {
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PlayerInstance playerinstance = this.a(i - i1, j - j1, false);
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if (playerinstance != null) {
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playerinstance.b(entityplayer);
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}
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}
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// Craftbukkit end
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if (i1 != 0 || j1 != 0) {
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for (int k1 = i - 10; k1 <= i + 10; ++k1) {
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for (int l1 = j - 10; l1 <= j + 10; ++l1) {
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// Craftbukkit start
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if ((k1 == i) && (l1 == j)) {
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continue;
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}
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// Craftbukkit end
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if (!this.a(k1, l1, k, l)) {
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this.a(k1, l1, true).a(entityplayer);
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}
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