diff --git a/patches/server/Rewrite-chunk-system.patch b/patches/server/Rewrite-chunk-system.patch index 06665db70b..981fcd3ef7 100644 --- a/patches/server/Rewrite-chunk-system.patch +++ b/patches/server/Rewrite-chunk-system.patch @@ -3205,7 +3205,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance)); + + // add to distance maps -+ this.broadcastMap.add(chunkX, chunkZ, sendViewDistance); ++ this.broadcastMap.add(chunkX, chunkZ, sendViewDistance + 1); + this.loadTicketCleanup.add(chunkX, chunkZ, loadViewDistance + 1); + this.tickMap.add(chunkX, chunkZ, tickViewDistance); + @@ -3270,7 +3270,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + } + + // update distance maps -+ this.broadcastMap.update(currentChunkX, currentChunkZ, sendViewDistance); ++ this.broadcastMap.update(currentChunkX, currentChunkZ, sendViewDistance + 1); + this.loadTicketCleanup.update(currentChunkX, currentChunkZ, loadViewDistance + 1); + this.tickMap.update(currentChunkX, currentChunkZ, tickViewDistance); + if (sendViewDistance > loadViewDistance || tickViewDistance > loadViewDistance) { @@ -3521,6 +3521,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 + + this.lastChunkX = toX; + this.lastChunkZ = toZ; ++ this.distance = newViewDistance; + + final T parameter = this.parameter; +