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Fixed getting stuck in the ground when respawning to a bed under certain circumstances
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ad95bf4095
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@ -214,13 +214,13 @@ public class ServerConfigurationManager {
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// CraftBukkit start
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EntityPlayer entityplayer1 = entityplayer;
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if (location == null) {
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CraftWorld cw = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
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if(cw != null && chunkcoordinates != null) {
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ChunkCoordinates chunkcoordinates1 = EntityHuman.getBed(cw.getHandle(), chunkcoordinates);
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if (chunkcoordinates1 != null) {
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location = new Location(cw, chunkcoordinates1.x + 0.5, chunkcoordinates1.y + 0.1, chunkcoordinates1.z + 0.5);
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location = new Location(cw, chunkcoordinates1.x + 0.5, chunkcoordinates1.y, chunkcoordinates1.z + 0.5);
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} else {
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entityplayer1.netServerHandler.sendPacket(new Packet70Bed(0));
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}
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@ -243,13 +243,13 @@ public class ServerConfigurationManager {
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WorldServer worldserver = ((CraftWorld)location.getWorld()).getHandle();
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entityplayer1.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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// CraftBukkit end
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worldserver.chunkProviderServer.getChunkAt((int) entityplayer1.locX >> 4, (int) entityplayer1.locZ >> 4);
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while (worldserver.getEntities(entityplayer1, entityplayer1.boundingBox).size() != 0) {
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entityplayer1.setPosition(entityplayer1.locX, entityplayer1.locY + 1.0D, entityplayer1.locZ);
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}
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// CraftBukkit start
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byte actualDimension = (byte) (worldserver.getWorld().getEnvironment().getId());
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entityplayer1.netServerHandler.sendPacket(new Packet9Respawn((byte) (actualDimension >= 0 ? -1 : 0)));
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