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Fixed PlayerQuitEvent.setMessage().
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@ -570,8 +570,12 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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if (this.disconnected) return; // CraftBukkit -- rarely it would send a disconnect line twice
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a.info(this.player.name + " lost connection: " + s);
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this.minecraftServer.serverConfigurationManager.sendAll(new Packet3Chat("\u00A7e" + this.player.name + " left the game."));
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this.minecraftServer.serverConfigurationManager.disconnect(this.player);
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// CraftBukkit start - we need to handle custom quit messages
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String quitMessage = this.minecraftServer.serverConfigurationManager.disconnect(this.player);
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if (quitMessage != null) {
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this.minecraftServer.serverConfigurationManager.sendAll(new Packet3Chat(quitMessage));
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}
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// CraftBukkit end
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this.disconnected = true;
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}
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