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Also transfer the displayName when dying
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@ -169,6 +169,7 @@ public class ServerConfigurationManager {
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entityplayer1.id = entityplayer.id;
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entityplayer1.a = entityplayer.a;
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entityplayer1.displayName = entityplayer.displayName; // CraftBukkit
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((WorldServer) entityplayer.world).u.d((int) entityplayer1.locX >> 4, (int) entityplayer1.locZ >> 4);
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while (entityplayer.world.a(entityplayer1, entityplayer1.boundingBox).size() != 0) {
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