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SPIGOT-1515: Use CUSTOM reason for GENERIC damage
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@ -551,7 +551,7 @@ public class CraftEventFactory {
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} else if (source == DamageSource.FLY_INTO_WALL) {
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cause = DamageCause.FLY_INTO_WALL;
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} else if (source == DamageSource.GENERIC) {
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return new EntityDamageEvent(entity.getBukkitEntity(), null, modifiers, modifierFunctions);
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cause = DamageCause.CUSTOM;
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}
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if (cause != null) {
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@ -581,7 +581,7 @@ public class CraftEventFactory {
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private static final Function<? super Double, Double> ZERO = Functions.constant(-0.0);
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public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
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Map<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
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Map<DamageModifier, Double> modifiers = new EnumMap<DamageModifier, Double>(DamageModifier.class);
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Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<DamageModifier, Function<? super Double, Double>>(DamageModifier.class);
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modifiers.put(DamageModifier.BASE, rawDamage);
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modifierFunctions.put(DamageModifier.BASE, ZERO);
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