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Implement new address to PlayerLoginEvent; Addresses BUKKIT-431
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@ -203,8 +203,8 @@ public class ServerConfigurationManager {
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// in the event, check with plugins to see if it's ok, and THEN kick
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// in the event, check with plugins to see if it's ok, and THEN kick
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// depending on the outcome. Also change any reference to this.e.c to entity.world
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// depending on the outcome. Also change any reference to this.e.c to entity.world
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EntityPlayer entity = new EntityPlayer(this.server, this.server.getWorldServer(0), s, new ItemInWorldManager(this.server.getWorldServer(0)));
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EntityPlayer entity = new EntityPlayer(this.server, this.server.getWorldServer(0), s, new ItemInWorldManager(this.server.getWorldServer(0)));
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Player player = (Player) entity.getBukkitEntity();
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Player player = entity.getBukkitEntity();
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PlayerLoginEvent event = new PlayerLoginEvent(player, hostname);
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PlayerLoginEvent event = new PlayerLoginEvent(player, hostname, netloginhandler.getSocket().getInetAddress());
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String s1 = netloginhandler.networkManager.getSocketAddress().toString();
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String s1 = netloginhandler.networkManager.getSocketAddress().toString();
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