Added custom world generator API

By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
Bukkit/Spigot 2011-06-06 13:23:30 +01:00
parent 63a68b3e10
commit 6ad28ba607
8 changed files with 144 additions and 0 deletions

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@ -1,5 +1,6 @@
package org.bukkit;
import org.bukkit.generator.ChunkGenerator;
import com.avaje.ebean.config.ServerConfig;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Recipe;
@ -164,6 +165,31 @@ public interface Server {
*/
public World createWorld(String name, World.Environment environment, long seed);
/**
* Creates or loads a world with the given name.
* If the world is already loaded, it will just return the equivalent of
* getWorld(name)
*
* @param name Name of the world to load
* @param environment Environment type of the world
* @param generator ChunkGenerator to use in the construction of the new world
* @return Newly created or loaded World
*/
public World createWorld(String name, World.Environment environment, ChunkGenerator generator);
/**
* Creates or loads a world with the given name.
* If the world is already loaded, it will just return the equivalent of
* getWorld(name)
*
* @param name Name of the world to load
* @param environment Environment type of the world
* @param seed Seed value to create the world with
* @param generator ChunkGenerator to use in the construction of the new world
* @return Newly created or loaded World
*/
public World createWorld(String name, World.Environment environment, long seed, ChunkGenerator generator);
/**
* Gets the world with the given name
*

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@ -1,10 +1,12 @@
package org.bukkit;
import org.bukkit.generator.ChunkGenerator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bukkit.block.Block;
import org.bukkit.entity.*;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
@ -503,11 +505,25 @@ public interface World {
*/
public void setPVP(boolean pvp);
/**
* Gets the chunk generator for this world
*
* @return ChunkGenerator associated with this world
*/
public ChunkGenerator getGenerator();
/**
* Saves world to disk
*/
public void save();
/**
* Gets a list of all applied {@link BlockPopulator}s for this World
*
* @return List containing any or none BlockPopulators
*/
public List<BlockPopulator> getPopulators();
/**
* Represents various map environment types that a world may be
*/

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@ -471,6 +471,10 @@ public abstract class Event implements Serializable {
*
*/
WORLD_SAVE (Category.WORLD),
/**
* Called when a World is initializing
*/
WORLD_INIT (Category.WORLD),
/**
* Called when a World is loaded
*/

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@ -0,0 +1,9 @@
package org.bukkit.event.world;
import org.bukkit.World;
public class WorldInitEvent extends WorldEvent {
public WorldInitEvent(World world) {
super(Type.WORLD_INIT, world);
}
}

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@ -39,6 +39,14 @@ public class WorldListener implements Listener {
throw new AuthorNagException("onWorldSave has been replaced with a new signature, (WorldSaveEvent)");
}
/**
* Called when a World is initializing
*
* @param event Relevant event details
*/
public void onWorldInit(WorldInitEvent event) {
}
/**
* Called when a World is loaded
*

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@ -0,0 +1,20 @@
package org.bukkit.generator;
import java.util.Random;
import org.bukkit.Chunk;
import org.bukkit.World;
/**
* A block populator is responsible for generating a small area of blocks.
* For example, generating glowstone inside the nether or generating dungeons full of treasure
*/
public interface BlockPopulator {
/**
* Populates an area of blocks at or around the given chunk
*
* @param world The world to generate in
* @param random The random generator to use
* @param chunk The chunk to generate for
*/
public void populate(World world, Random random, Chunk source);
}

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@ -0,0 +1,54 @@
package org.bukkit.generator;
import java.util.List;
import java.util.Random;
import org.bukkit.World;
/**
* A chunk generator is responsible for the initial shaping of an entire chunk.
* For example, the nether chunk generator should shape netherrack and soulsand
*/
public interface ChunkGenerator {
/**
* Shapes the chunk for the given coordinates.<br />
* <br />
* This method should return a byte[32768] in the following format:
* <pre>
* for (int x = 0; x < 16; x++) {
* for (int z = 0; z < 16; z++) {
* for (int y = 0; y < 128; y++) {
* // result[(x * 16 + z) * 128 + y] = ??;
* }
* }
* }
* </pre>
*
* Note that this method should <b>never</b> attempt to get the Chunk at
* the passed coordinates, as doing so may cause an infinite loop
*
* @param world The world this chunk will be used for
* @param random The random generator to use
* @param x The X-coordinate of the chunk
* @param z The Z-coordinate of the chunk
* @return byte[] containing the types for each block created by this generator
*/
public byte[] generate(World world, Random random, int x, int z);
/**
* Tests if the specified location is valid for a natural spawn position
*
* @param world The world we're testing on
* @param x X-coordinate of the block to test
* @param z Z-coordinate of the block to test
* @return true if the location is valid, otherwise false
*/
public boolean canSpawn(World world, int x, int z);
/**
* Gets a list of default {@link BlockPopulator}s to apply to a given world
*
* @param world World to apply to
* @return List containing any amount of BlockPopulators
*/
public List<BlockPopulator> getDefaultPopulators(World world);
}

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@ -541,6 +541,13 @@ public final class JavaPluginLoader implements PluginLoader {
}
};
case WORLD_INIT:
return new EventExecutor() {
public void execute(Listener listener, Event event) {
((WorldListener) listener).onWorldInit((WorldInitEvent) event);
}
};
case WORLD_LOAD:
return new EventExecutor() {
public void execute(Listener listener, Event event) {