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Chunk Compression on seperate thread. Thanks to Zeerix.
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parent
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commit
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@ -7,6 +7,7 @@ import java.util.Set;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.ChunkCompressionThread;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityDeathEvent;
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@ -209,7 +210,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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if (chunkcoordintpair != null) {
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boolean flag1 = false;
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if (this.netServerHandler.b() < 4) {
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if (this.netServerHandler.b() + ChunkCompressionThread.getPlayerQueueSize(this) < 4) { // CraftBukkit - Add check against Chunk Packets in the ChunkCompressionThread.
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flag1 = true;
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}
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@ -7,6 +7,7 @@ import java.util.logging.Logger;
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// CraftBukkit start
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import org.bukkit.ChatColor;
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import org.bukkit.craftbukkit.ChunkCompressionThread;
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import org.bukkit.craftbukkit.command.ColouredConsoleSender;
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import org.bukkit.Location;
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import org.bukkit.command.CommandException;
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@ -629,6 +630,10 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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this.networkManager.queue(new Packet3Chat(line));
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}
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packet = null;
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} else if (packet.k == true) {
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// Reroute all low-priority packets through to compression thread.
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ChunkCompressionThread.sendPacket(this.player, packet);
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packet = null;
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}
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if (packet != null) this.networkManager.queue(packet);
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// CraftBukkit end
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@ -16,7 +16,8 @@ public class Packet51MapChunk extends Packet {
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public int e;
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public int f;
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public byte[] g;
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private int h;
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public int h; // CraftBukkit - private -> public
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public byte[] rawData; // CraftBukkit
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public Packet51MapChunk() {
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this.k = true;
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@ -36,6 +37,7 @@ public class Packet51MapChunk extends Packet {
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this.d = l;
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this.e = i1;
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this.f = j1;
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/* CraftBukkit - Moved compression into its own method.
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byte[] abyte = data; // CraftBukkit - uses data from above constructor
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Deflater deflater = new Deflater(-1);
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@ -46,7 +48,8 @@ public class Packet51MapChunk extends Packet {
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this.h = deflater.deflate(this.g);
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} finally {
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deflater.end();
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}
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}*/
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this.rawData = data; // CraftBukkit
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}
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public void a(DataInputStream datainputstream) throws IOException { // CraftBukkit - throws IOEXception
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135
src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java
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135
src/main/java/org/bukkit/craftbukkit/ChunkCompressionThread.java
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@ -0,0 +1,135 @@
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package org.bukkit.craftbukkit;
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import java.util.HashMap;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.zip.Deflater;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.Packet;
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import net.minecraft.server.Packet51MapChunk;
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public final class ChunkCompressionThread implements Runnable {
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private static final ChunkCompressionThread instance = new ChunkCompressionThread();
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private static boolean isRunning = false;
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private final int QUEUE_CAPACITY = 1024 * 10;
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private final HashMap<EntityPlayer, Integer> queueSizePerPlayer = new HashMap<EntityPlayer, Integer>();
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private final BlockingQueue<QueuedPacket> packetQueue = new LinkedBlockingQueue<QueuedPacket>(QUEUE_CAPACITY);
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private final int CHUNK_SIZE = 16 * 128 * 16 * 5 / 2;
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private final int REDUCED_DEFLATE_THRESHOLD = CHUNK_SIZE / 4;
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private final int DEFLATE_LEVEL_CHUNKS = 6;
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private final int DEFLATE_LEVEL_PARTS = 1;
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private final Deflater deflater = new Deflater();
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private byte[] deflateBuffer = new byte[CHUNK_SIZE + 100];
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public static void startThread() {
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if (!isRunning) {
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isRunning = true;
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new Thread(instance).start();
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}
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}
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public void run() {
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while (true) {
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try {
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handleQueuedPacket(packetQueue.take());
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} catch (InterruptedException ie) {
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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}
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private void handleQueuedPacket(QueuedPacket queuedPacket) {
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addToPlayerQueueSize(queuedPacket.player, -1);
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// Compress the packet if necessary.
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if (queuedPacket.compress) {
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handleMapChunk(queuedPacket);
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}
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sendToNetworkQueue(queuedPacket);
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}
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private void handleMapChunk(QueuedPacket queuedPacket) {
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Packet51MapChunk packet = (Packet51MapChunk) queuedPacket.packet;
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// If 'packet.g' is set then this packet has already been compressed.
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if (packet.g != null) {
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return;
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}
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int dataSize = packet.rawData.length;
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if (deflateBuffer.length < dataSize + 100) {
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deflateBuffer = new byte[dataSize + 100];
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}
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deflater.reset();
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deflater.setLevel(dataSize < REDUCED_DEFLATE_THRESHOLD ? DEFLATE_LEVEL_PARTS : DEFLATE_LEVEL_CHUNKS);
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deflater.setInput(packet.rawData);
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deflater.finish();
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int size = deflater.deflate(deflateBuffer);
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if (size == 0) {
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size = deflater.deflate(deflateBuffer);
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}
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// copy compressed data to packet
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packet.g = new byte[size];
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packet.h = size;
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System.arraycopy(deflateBuffer, 0, packet.g, 0, size);
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}
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private void sendToNetworkQueue(QueuedPacket queuedPacket) {
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queuedPacket.player.netServerHandler.networkManager.queue(queuedPacket.packet);
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}
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public static void sendPacket(EntityPlayer player, Packet packet) {
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if (packet instanceof Packet51MapChunk) {
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// MapChunk Packets need compressing.
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instance.addQueuedPacket(new QueuedPacket(player, packet, true));
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} else {
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// Other Packets don't.
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instance.addQueuedPacket(new QueuedPacket(player, packet, false));
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}
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}
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private void addToPlayerQueueSize(EntityPlayer player, int amount) {
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synchronized (queueSizePerPlayer) {
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Integer count = queueSizePerPlayer.get(player);
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queueSizePerPlayer.put(player, (count == null ? 0 : count) + amount);
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}
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}
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public static int getPlayerQueueSize(EntityPlayer player) {
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synchronized (instance.queueSizePerPlayer) {
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Integer count = instance.queueSizePerPlayer.get(player);
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return count == null ? 0 : count;
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}
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}
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private void addQueuedPacket(QueuedPacket task) {
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addToPlayerQueueSize(task.player, +1);
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while (true) {
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try {
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packetQueue.put(task);
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return;
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} catch (InterruptedException e) {
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}
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}
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}
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private static class QueuedPacket {
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final EntityPlayer player;
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final Packet packet;
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final boolean compress;
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QueuedPacket(EntityPlayer player, Packet packet, boolean compress) {
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this.player = player;
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this.packet = packet;
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this.compress = compress;
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}
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}
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}
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@ -96,6 +96,8 @@ public final class CraftServer implements Server {
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loadConfig();
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loadPlugins();
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enablePlugins(PluginLoadOrder.STARTUP);
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ChunkCompressionThread.startThread();
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}
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private void loadConfig() {
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