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SPIGOT-2380: Hitting in the air will always load the chunk at 0,0
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@ -191,7 +191,7 @@ public class CraftEventFactory {
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if (action != Action.LEFT_CLICK_AIR && action != Action.RIGHT_CLICK_AIR) {
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throw new AssertionError(String.format("%s performing %s with %s", who, action, itemstack));
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}
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return callPlayerInteractEvent(who, action, new BlockPosition(0, 256, 0), EnumDirection.SOUTH, itemstack, hand);
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return callPlayerInteractEvent(who, action, null, EnumDirection.SOUTH, itemstack, hand);
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}
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public static PlayerInteractEvent callPlayerInteractEvent(EntityHuman who, Action action, BlockPosition position, EnumDirection direction, ItemStack itemstack, EnumHand hand) {
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@ -205,11 +205,10 @@ public class CraftEventFactory {
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CraftWorld craftWorld = (CraftWorld) player.getWorld();
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CraftServer craftServer = (CraftServer) player.getServer();
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Block blockClicked = craftWorld.getBlockAt(position.getX(), position.getY(), position.getZ());
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BlockFace blockFace = CraftBlock.notchToBlockFace(direction);
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if (position.getY() > 255) {
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blockClicked = null;
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Block blockClicked = null;
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if (position != null) {
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blockClicked = craftWorld.getBlockAt(position.getX(), position.getY(), position.getZ());
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} else {
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switch (action) {
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case LEFT_CLICK_BLOCK:
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action = Action.LEFT_CLICK_AIR;
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@ -219,6 +218,7 @@ public class CraftEventFactory {
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break;
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}
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}
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BlockFace blockFace = CraftBlock.notchToBlockFace(direction);
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if (itemInHand.getType() == Material.AIR || itemInHand.getAmount() == 0) {
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itemInHand = null;
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