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Made World.playEffect a bit more efficient. Thanks mintplant for the PR.
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@ -650,8 +650,10 @@ public class CraftWorld implements World {
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int packetData = effect.getId();
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int packetData = effect.getId();
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Packet61WorldEvent packet = new Packet61WorldEvent(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
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Packet61WorldEvent packet = new Packet61WorldEvent(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
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int distance;
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int distance;
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radius *= radius;
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for (Player player : getPlayers()) {
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for (Player player : getPlayers()) {
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distance = (int) player.getLocation().distance(location);
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distance = (int) player.getLocation().distanceSquared(location);
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if (distance <= radius) {
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if (distance <= radius) {
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((CraftPlayer) player).getHandle().netServerHandler.sendPacket(packet);
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((CraftPlayer) player).getHandle().netServerHandler.sendPacket(packet);
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}
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}
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