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Use correct spawn reason for Zombie reinforcements. Fixes BUKKIT-4744
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@ -151,7 +151,7 @@ public class EntityZombie extends EntityMonster {
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if (this.world.w(i1, j1 - 1, k1) && this.world.getLightLevel(i1, j1, k1) < 10) {
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entityzombie.setPosition((double) i1, (double) j1, (double) k1);
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if (this.world.b(entityzombie.boundingBox) && this.world.getCubes(entityzombie, entityzombie.boundingBox).isEmpty() && !this.world.containsLiquid(entityzombie.boundingBox)) {
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this.world.addEntity(entityzombie);
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this.world.addEntity(entityzombie, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.REINFORCEMENTS);
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entityzombie.setGoalTarget(entityliving);
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entityzombie.a((GroupDataEntity) null);
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this.getAttributeInstance(bp).a(new AttributeModifier("Zombie reinforcement caller charge", -0.05000000074505806D, 0));
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