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Fix yaw on player spawn (#6409)
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@ -18,7 +18,7 @@ index e95f2222814e104bf9194a96385737dffe2cb2b5..249ab7357aa19d87179fa4c3ae89d9d3
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String string = resourceKey.location().toString();
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 926ae5fdfc8c99f4822c4d4255fd53c2999135f4..84b63753333a5656abbe92b0b04ca2f994317158 100644
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index 926ae5fdfc8c99f4822c4d4255fd53c2999135f4..c4c7399bb490f891bc83f5ba46132abaec20ec02 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1238,7 +1238,7 @@ public class ServerPlayer extends Player {
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@ -55,7 +55,7 @@ index 926ae5fdfc8c99f4822c4d4255fd53c2999135f4..84b63753333a5656abbe92b0b04ca2f9
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+ if (event.getLocation() != null) {
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+ dimension = event.getLocation().getWorld() != null ? ((CraftWorld) event.getLocation().getWorld()).getHandle().dimension() : dimension;
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+ pos = net.minecraft.server.MCUtil.toBlockPosition(event.getLocation());
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+ angle = (float) event.getLocation().getY();
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+ angle = (float) event.getLocation().getYaw();
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+ spawnPointSet = event.isForced();
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+ // Paper end
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