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Don't special case 'invalid' usernames for UUIDs.
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@ -170,8 +170,6 @@ public final class CraftServer implements Server {
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private CraftIconCache icon;
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private boolean overrideAllCommandBlockCommands = false;
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private boolean unrestrictedAdvancements;
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private final Pattern validUserPattern = Pattern.compile("^[a-zA-Z0-9_]{2,16}$");
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private final UUID invalidUserUUID = UUID.nameUUIDFromBytes("InvalidUsername".getBytes(Charsets.UTF_8));
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private final List<CraftPlayer> playerView;
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public int reloadCount;
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@ -1246,11 +1244,6 @@ public final class CraftServer implements Server {
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public OfflinePlayer getOfflinePlayer(String name) {
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Validate.notNull(name, "Name cannot be null");
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// If the name given cannot ever be a valid username give a dummy return, for scoreboard plugins
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if (!validUserPattern.matcher(name).matches()) {
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return new CraftOfflinePlayer(this, new GameProfile(invalidUserUUID, name));
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}
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OfflinePlayer result = getPlayerExact(name);
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if (result == null) {
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// This is potentially blocking :(
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