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[Bleeding] Correctly generate giant mushrooms. Fixes BUKKIT-5066
This change fixes the reference to the local variables representing the block position during large mushroom generation.
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@ -168,7 +168,7 @@ public class WorldGenHugeMushroom extends WorldGenerator implements BlockSapling
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if (event == null) {
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if (event == null) {
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this.setTypeAndData(world, j2, j1, k2, Block.e(Block.b(Blocks.BIG_MUSHROOM_1) + l), l2);
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this.setTypeAndData(world, j2, j1, k2, Block.e(Block.b(Blocks.BIG_MUSHROOM_1) + l), l2);
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} else {
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} else {
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BlockState state = bukkitWorld.getBlockAt(i2, k1, k2).getState();
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BlockState state = bukkitWorld.getBlockAt(j2, j1, k2).getState();
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state.setTypeId(Block.b(Blocks.BIG_MUSHROOM_1) + l);
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state.setTypeId(Block.b(Blocks.BIG_MUSHROOM_1) + l);
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state.setData(new MaterialData(Block.b(Blocks.BIG_MUSHROOM_1) + l, (byte) l2));
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state.setData(new MaterialData(Block.b(Blocks.BIG_MUSHROOM_1) + l, (byte) l2));
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event.getBlocks().add(state);
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event.getBlocks().add(state);
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