[Bleeding] Correctly generate giant mushrooms. Fixes BUKKIT-5066

This change fixes the reference to the local variables representing the
block position during large mushroom generation.
This commit is contained in:
t00thpick1 2013-12-06 12:51:54 -05:00 committed by Wesley Wolfe
parent 97cb46f9f8
commit 6f4d9bea2b

View File

@ -168,7 +168,7 @@ public class WorldGenHugeMushroom extends WorldGenerator implements BlockSapling
if (event == null) {
this.setTypeAndData(world, j2, j1, k2, Block.e(Block.b(Blocks.BIG_MUSHROOM_1) + l), l2);
} else {
BlockState state = bukkitWorld.getBlockAt(i2, k1, k2).getState();
BlockState state = bukkitWorld.getBlockAt(j2, j1, k2).getState();
state.setTypeId(Block.b(Blocks.BIG_MUSHROOM_1) + l);
state.setData(new MaterialData(Block.b(Blocks.BIG_MUSHROOM_1) + l, (byte) l2));
event.getBlocks().add(state);