mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-29 04:17:44 +01:00
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
This commit is contained in:
parent
92222b3c9d
commit
701cceb170
36
patches/server/ChunkMap.mainInvokingExecutor.patch
Normal file
36
patches/server/ChunkMap.mainInvokingExecutor.patch
Normal file
@ -0,0 +1,36 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Shane Freeder <theboyetronic@gmail.com>
|
||||
Date: Sat, 14 Aug 2021 14:49:45 +0100
|
||||
Subject: [PATCH] ChunkMap.mainInvokingExecutor
|
||||
|
||||
This is a temp patch, this should maybe be moved to a more generic map or potentially wrapped into mcutil for the sake of this being such a generic concept
|
||||
anyways
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
public final ServerLevel level;
|
||||
private final ThreadedLevelLightEngine lightEngine;
|
||||
private final BlockableEventLoop<Runnable> mainThreadExecutor;
|
||||
+ final java.util.concurrent.Executor mainInvokingExecutor; // Paper // Paper - Move to MCUtil?
|
||||
public final ChunkGenerator generator;
|
||||
public final Supplier<DimensionDataStorage> overworldDataStorage;
|
||||
private final PoiManager poiManager;
|
||||
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
||||
this.level = world;
|
||||
this.generator = chunkGenerator;
|
||||
this.mainThreadExecutor = mainThreadExecutor;
|
||||
+ // Paper start
|
||||
+ this.mainInvokingExecutor = (run) -> {
|
||||
+ if (MCUtil.isMainThread()) {
|
||||
+ run.run();
|
||||
+ } else {
|
||||
+ mainThreadExecutor.execute(run);
|
||||
+ }
|
||||
+ };
|
||||
+ // Paper end
|
||||
ProcessorMailbox<Runnable> threadedmailbox = ProcessorMailbox.create(executor, "worldgen");
|
||||
|
||||
Objects.requireNonNull(mainThreadExecutor);
|
@ -22,14 +22,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
this.lastGoodY = this.awaitingPositionFromClient.y;
|
||||
this.lastGoodZ = this.awaitingPositionFromClient.z;
|
||||
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
|
||||
// CraftBukkit end
|
||||
|
||||
this.awaitingTeleportTime = this.tickCount;
|
||||
- this.player.absMoveTo(d0, d1, d2, f, f1);
|
||||
this.player.absMoveTo(d0, d1, d2, f, f1);
|
||||
+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
|
||||
this.player.forceCheckHighPriority(); // Paper
|
||||
this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/world/entity/Entity.java
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -49,6 +49,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ ChunkAccess chunk = getAvailableChunkNow();
|
||||
+ return chunk != null && (status == null || chunk.getStatus().isOrAfter(getNextStatus(status)));
|
||||
+ }
|
||||
+ // Yanked from chunk priotisation patch - remove?
|
||||
+ public static ChunkStatus getNextStatus(ChunkStatus status) {
|
||||
+ if (status == ChunkStatus.FULL) {
|
||||
+ return status;
|
||||
+ }
|
||||
+ return CHUNK_STATUSES.get(status.getIndex() + 1);
|
||||
+ }
|
||||
+ // Paper end
|
||||
|
||||
public ChunkHolder(ChunkPos pos, int level, LevelHeightAccessor world, LevelLightEngine lightingProvider, ChunkHolder.LevelChangeListener levelUpdateListener, ChunkHolder.PlayerProvider playersWatchingChunkProvider) {
|
||||
|
@ -29,13 +29,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
||||
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
|
||||
@@ -0,0 +0,0 @@ public class ChunkHolder {
|
||||
ioPriority = com.destroystokyo.paper.io.PrioritizedTaskQueue.HIGH_PRIORITY;
|
||||
}
|
||||
chunkMap.level.asyncChunkTaskManager.raisePriority(pos.x, pos.z, ioPriority);
|
||||
+ chunkMap.level.getChunkSource().getLightEngine().queue.changePriority(pos.toLong(), this.queueLevel, priority); // Paper
|
||||
}
|
||||
if (this.queueLevel != priority) {
|
||||
this.onLevelChange.onLevelChange(this.pos, () -> this.queueLevel, priority, p -> this.queueLevel = p); // use preferred priority
|
||||
|
||||
this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
|
||||
- this.oldTicketLevel = this.ticketLevel;
|
||||
+ //chunkMap.level.getChunkSource().getLightEngine().queue.changePriority(pos.toLong(), this.queueLevel, priority); // Paper // Restore this in chunk priority later?
|
||||
// CraftBukkit start
|
||||
// ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
|
||||
if (!playerchunk_state.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && playerchunk_state1.isOrAfter(ChunkHolder.FullChunkStatus.BORDER)) {
|
||||
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
||||
|
Loading…
Reference in New Issue
Block a user