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Don't do physics updates in world generation. Fixes BUKKIT-3747
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@ -30,7 +30,13 @@ public abstract class WorldGenerator {
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if (this.a) {
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world.setTypeIdAndData(i, j, k, l, i1);
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} else {
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world.setTypeIdAndData(i, j, k, l, i1);
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// CraftBukkit start - Layering violation :(
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if (world instanceof World) {
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((World) world).setTypeIdAndData(i, j, k, l, i1, 2);
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} else {
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world.setRawTypeIdAndData(i, j, k, l, i1);
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}
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// CraftBukkit end
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}
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}
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}
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