diff --git a/patches/server/0981-Only-tick-item-frames-if-players-can-see-it.patch b/patches/server/0981-Only-tick-item-frames-if-players-can-see-it.patch new file mode 100644 index 0000000000..33c6f01d10 --- /dev/null +++ b/patches/server/0981-Only-tick-item-frames-if-players-can-see-it.patch @@ -0,0 +1,20 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Redned +Date: Mon, 19 Jun 2023 15:45:53 -0500 +Subject: [PATCH] Only tick item frames if players can see it + +In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up. + +diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java +index 6670e657e08e130f7e0368f418379fd1ece00cdf..acaf9f392660d618472aea7bce967d374eb5d549 100644 +--- a/src/main/java/net/minecraft/server/level/ServerEntity.java ++++ b/src/main/java/net/minecraft/server/level/ServerEntity.java +@@ -108,7 +108,7 @@ public class ServerEntity { + + Entity entity = this.entity; + +- if (entity instanceof ItemFrame) { ++ if (!this.trackedPlayers.isEmpty() && entity instanceof ItemFrame) { // Paper - Only tick item frames if players can see it + ItemFrame entityitemframe = (ItemFrame) entity; + + if (true || this.tickCount % 10 == 0) { // CraftBukkit - Moved below, should always enter this block