[Bleeding] Directly set direction in EntityFireball. Fixes BUKKIT-1154

Because EntityFireball.setDirection() adds a random offset to passed
parameters, it is not appropriate for use in an API method. As such,
the values need to be directly set to remain accurate.

By: t00thpick1 <t00thpick1dirko@gmail.com>
This commit is contained in:
CraftBukkit/Spigot 2014-01-21 22:50:15 -05:00
parent 9b8c0edb02
commit 7179c931c0

View File

@ -1,8 +1,9 @@
package org.bukkit.craftbukkit.entity;
import net.minecraft.server.EntityFireball;
import net.minecraft.server.EntityLiving;
import net.minecraft.server.MathHelper;
import org.apache.commons.lang.Validate;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Fireball;
@ -49,7 +50,14 @@ public class CraftFireball extends AbstractProjectile implements Fireball {
}
public void setDirection(Vector direction) {
getHandle().setDirection(direction.getX(), direction.getY(), direction.getZ());
Validate.notNull(direction, "Direction can not be null");
double x = direction.getX();
double y = direction.getY();
double z = direction.getZ();
double magnitude = (double) MathHelper.sqrt(x * x + y * y + z * z);
getHandle().dirX = x / magnitude;
getHandle().dirY = y / magnitude;
getHandle().dirZ = z / magnitude;
}
@Override