Send a BlockRedstoneEvent if powered redstone is destroyed

When a powered redstone block is destroyed, a BlockRedstoneEvent should
be sent to notify plugins that particular block is returning to current
0 before the BlockDamageEvent is sent.  This allows plugins dealing with
redstone to not have to listen for redstone destruction, but just listen
to changes in current.
This commit is contained in:
cvpcs 2011-02-09 00:21:19 -06:00 committed by Erik Broes
parent 4b6c633659
commit 71f97ffc5b

View File

@ -17,6 +17,7 @@ import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type;
import org.bukkit.event.block.BlockDamageEvent;
import org.bukkit.event.block.BlockRedstoneEvent;
import org.bukkit.event.block.BlockRightClickEvent;
import org.bukkit.event.player.PlayerAnimationEvent;
import org.bukkit.event.player.PlayerChatEvent;
@ -319,7 +320,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
CraftBlock block = (CraftBlock) player.getWorld().getBlockAt(i, j, k);
int blockId = block.getTypeId();
float damage = 0;
if(Block.byId[blockId] != null) {
if (Block.byId[blockId] != null) {
damage = Block.byId[blockId].a(player.getHandle()); //Get amount of damage going to block
}
// CraftBukkit end
@ -327,11 +328,17 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
if (packet14blockdig.e == 0) {
// CraftBukkit start
if (j1 > this.d.spawnProtection || flag) {
if(blockId > 0) {
if (blockId > 0) {
BlockDamageEvent event;
// If the amount of damage that the player is going to do to the block
// is >= 1, then the block is going to break (eg, flowers, torches)
if (damage >= 1.0F) {
// if we are destroying either a redstone wire with a current greater than 0 or
// a redstone torch that is on, then we should notify plugins that this block has
// returned to a current value of 0 (since it will once the redstone is destroyed)
if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
}
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
} else {
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.STARTED, player);
@ -360,6 +367,12 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// If the amount of damage going to the block plus the current amount
// of damage is greater than 1, the block is going to break.
if (e.c.d + damage >= 1.0F) {
// if we are destroying either a redstone wire with a current greater than 0 or
// a redstone torch that is on, then we should notify plugins that this block has
// returned to a current value of 0 (since it will once the redstone is destroyed)
if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
}
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
} else {
event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.DIGGING, player);