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Send a BlockRedstoneEvent if powered redstone is destroyed
When a powered redstone block is destroyed, a BlockRedstoneEvent should be sent to notify plugins that particular block is returning to current 0 before the BlockDamageEvent is sent. This allows plugins dealing with redstone to not have to listen for redstone destruction, but just listen to changes in current.
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4b6c633659
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@ -17,6 +17,7 @@ import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.block.BlockDamageEvent;
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import org.bukkit.event.block.BlockRedstoneEvent;
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import org.bukkit.event.block.BlockRightClickEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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@ -319,7 +320,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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CraftBlock block = (CraftBlock) player.getWorld().getBlockAt(i, j, k);
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int blockId = block.getTypeId();
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float damage = 0;
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if(Block.byId[blockId] != null) {
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if (Block.byId[blockId] != null) {
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damage = Block.byId[blockId].a(player.getHandle()); //Get amount of damage going to block
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}
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// CraftBukkit end
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@ -327,11 +328,17 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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if (packet14blockdig.e == 0) {
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// CraftBukkit start
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if (j1 > this.d.spawnProtection || flag) {
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if(blockId > 0) {
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if (blockId > 0) {
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BlockDamageEvent event;
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// If the amount of damage that the player is going to do to the block
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// is >= 1, then the block is going to break (eg, flowers, torches)
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if (damage >= 1.0F) {
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// if we are destroying either a redstone wire with a current greater than 0 or
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// a redstone torch that is on, then we should notify plugins that this block has
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// returned to a current value of 0 (since it will once the redstone is destroyed)
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if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
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}
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
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} else {
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.STARTED, player);
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@ -360,6 +367,12 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// If the amount of damage going to the block plus the current amount
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// of damage is greater than 1, the block is going to break.
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if (e.c.d + damage >= 1.0F) {
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// if we are destroying either a redstone wire with a current greater than 0 or
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// a redstone torch that is on, then we should notify plugins that this block has
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// returned to a current value of 0 (since it will once the redstone is destroyed)
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if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
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}
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
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} else {
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.DIGGING, player);
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