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Revert to 1.5 despawning behaviour for Ocelots and Wolves. Fixes BUKKIT-4449
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@ -377,8 +377,9 @@ public abstract class EntityInsentient extends EntityLiving {
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}
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protected void bo() {
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// CraftBukkit - temporary hack to handle Ocelot despawning
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if ((this instanceof EntityOcelot && this.isTypeNotPersistent()) || (!this.persistent)) {
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if (this.persistent) {
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this.aV = 0;
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} else {
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EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
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if (entityhuman != null) {
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@ -397,11 +398,7 @@ public abstract class EntityInsentient extends EntityLiving {
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this.aV = 0;
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}
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}
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// CraftBukkit start
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} else {
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this.aV = 0;
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}
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// CraftBukkit end
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}
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protected void bh() {
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@ -48,7 +48,7 @@ public class EntityOcelot extends EntityTameableAnimal {
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}
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protected boolean isTypeNotPersistent() {
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return !this.isTamed() && this.ticksLived > 2400;
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return !this.isTamed(); // CraftBukkit
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}
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public boolean be() {
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@ -339,7 +339,7 @@ public class EntityWolf extends EntityTameableAnimal {
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}
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protected boolean isTypeNotPersistent() {
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return !this.isTamed() && this.ticksLived > 2400;
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return !this.isTamed(); // CraftBukkit
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}
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public boolean a(EntityLiving entityliving, EntityLiving entityliving1) {
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