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Handle chat packets correctly
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parent
65a6e97785
commit
730a62c96a
@ -810,8 +810,8 @@ public class PlayerConnection implements PacketPlayInListener {
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}
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}
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if (s.startsWith("/")) {
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// CraftBukkit start
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// CraftBukkit start
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if (!packetplayinchat.a()) {
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try {
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this.minecraftServer.server.playerCommandState = true;
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this.handleCommand(s);
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@ -828,7 +828,7 @@ public class PlayerConnection implements PacketPlayInListener {
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chatmessage.getChatModifier().setColor(EnumChatFormat.RED);
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this.sendPacket(new PacketPlayOutChat(chatmessage));
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} else if (true) {
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this.chat(s, packetplayinchat.a());
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this.chat(s, true);
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// CraftBukkit end - the below is for reference. :)
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} else {
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ChatMessage chatmessage1 = new ChatMessage("chat.type.text", new Object[] { this.player.getScoreboardDisplayName(), s});
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@ -871,7 +871,7 @@ public class PlayerConnection implements PacketPlayInListener {
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return;
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}
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if (s.startsWith("/")) {
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if (!async && s.startsWith("/")) {
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this.handleCommand(s);
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} else if (this.player.getChatFlags() == EnumChatVisibility.SYSTEM) {
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// Do nothing, this is coming from a plugin
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