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Raise string limit for packet serialization
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect. Bump the limit up a hair to above currently seen sizes.
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@ -0,0 +1,25 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:54:20 -0400
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Subject: [PATCH] Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
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Bump the limit up a hair to above currently seen sizes.
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diff --git a/src/main/java/net/minecraft/server/PacketDataSerializer.java b/src/main/java/net/minecraft/server/PacketDataSerializer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PacketDataSerializer.java
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+++ b/src/main/java/net/minecraft/server/PacketDataSerializer.java
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@@ -0,0 +0,0 @@ public class PacketDataSerializer extends ByteBuf {
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public PacketDataSerializer a(String s) {
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byte[] abyte = s.getBytes(Charsets.UTF_8);
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- if (abyte.length > 32767) {
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- throw new EncoderException("String too big (was " + s.length() + " bytes encoded, max " + 32767 + ")");
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+ if (abyte.length > 44767) { // Paper - raise limit a bit more as normal means can trigger this
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+ throw new EncoderException("String too big (was " + s.length() + " bytes encoded, max " + 44767 + ")"); // Paper
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} else {
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this.d(abyte.length);
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this.writeBytes(abyte);
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--
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