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Fix giving wrong arguments to callEntityDamageEvent. Forgot to update after changing the signature :(
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@ -81,7 +81,7 @@ public class MobEffectList {
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} else if (this.id == POISON.id) {
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if (entityliving.getHealth() > 1) {
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// CraftBukkit start
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EntityDamageEvent event = CraftEventFactory.callEntityDamageEvent(null, (EntityLiving) entityliving.getBukkitEntity(), DamageCause.POISON, 1);
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EntityDamageEvent event = CraftEventFactory.callEntityDamageEvent(null, entityliving, DamageCause.POISON, 1);
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled() && event.getDamage() > 0) {
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@ -94,7 +94,7 @@ public class MobEffectList {
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} else if ((this.id != HEAL.id || entityliving.aE()) && (this.id != HARM.id || !entityliving.aE())) {
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if (this.id == HARM.id && !entityliving.aE() || this.id == HEAL.id && entityliving.aE()) {
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// CraftBukkit start
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EntityDamageEvent event = CraftEventFactory.callEntityDamageEvent(null, (EntityLiving) entityliving.getBukkitEntity(), DamageCause.MAGIC, 6 << i);
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EntityDamageEvent event = CraftEventFactory.callEntityDamageEvent(null, entityliving, DamageCause.MAGIC, 6 << i);
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Bukkit.getPluginManager().callEvent(event);
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if (!event.isCancelled() && event.getDamage() > 0) {
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