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Fixed: http://redmine.bukkit.org/issues/204 - fixed armor-slot order.
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19e98ffc71
commit
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@ -31,35 +31,35 @@ public class CraftInventoryPlayer extends CraftInventory implements PlayerInvent
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}
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public CraftItemStack getHelmet() {
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return getItem( getSize() + 0 );
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}
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public CraftItemStack getChestplate() {
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return getItem( getSize() + 1 );
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}
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public CraftItemStack getLeggings() {
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return getItem( getSize() + 2 );
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}
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public CraftItemStack getBoots() {
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return getItem( getSize() + 3 );
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}
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public CraftItemStack getChestplate() {
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return getItem( getSize() + 2 );
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}
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public CraftItemStack getLeggings() {
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return getItem( getSize() + 1 );
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}
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public CraftItemStack getBoots() {
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return getItem( getSize() + 0 );
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}
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public void setHelmet(ItemStack helmet) {
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setItem( getSize() + 0, helmet );
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setItem( getSize() + 3, helmet );
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}
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public void setChestplate(ItemStack chestplate) {
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setItem( getSize() + 1, chestplate );
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setItem( getSize() + 2, chestplate );
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}
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public void setLeggings(ItemStack leggings) {
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setItem( getSize() + 2, leggings );
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setItem( getSize() + 1, leggings );
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}
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public void setBoots(ItemStack boots) {
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setItem( getSize() + 3, boots );
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setItem( getSize() + 0, boots );
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}
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public CraftItemStack[] getArmorContents() {
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