Fixed: http://redmine.bukkit.org/issues/204 - fixed armor-slot order.

This commit is contained in:
Erik Broes 2011-01-18 00:46:03 +01:00
parent 19e98ffc71
commit 73d6070d88

View File

@ -31,35 +31,35 @@ public class CraftInventoryPlayer extends CraftInventory implements PlayerInvent
}
public CraftItemStack getHelmet() {
return getItem( getSize() + 0 );
}
public CraftItemStack getChestplate() {
return getItem( getSize() + 1 );
}
public CraftItemStack getLeggings() {
return getItem( getSize() + 2 );
}
public CraftItemStack getBoots() {
return getItem( getSize() + 3 );
}
public CraftItemStack getChestplate() {
return getItem( getSize() + 2 );
}
public CraftItemStack getLeggings() {
return getItem( getSize() + 1 );
}
public CraftItemStack getBoots() {
return getItem( getSize() + 0 );
}
public void setHelmet(ItemStack helmet) {
setItem( getSize() + 0, helmet );
setItem( getSize() + 3, helmet );
}
public void setChestplate(ItemStack chestplate) {
setItem( getSize() + 1, chestplate );
setItem( getSize() + 2, chestplate );
}
public void setLeggings(ItemStack leggings) {
setItem( getSize() + 2, leggings );
setItem( getSize() + 1, leggings );
}
public void setBoots(ItemStack boots) {
setItem( getSize() + 3, boots );
setItem( getSize() + 0, boots );
}
public CraftItemStack[] getArmorContents() {