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Additional fireworks damage tracking.
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@ -33,3 +33,13 @@
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}
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double d0 = 5.0D;
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@@ -162,7 +169,9 @@
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if (flag) {
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float f1 = f * (float) Math.sqrt((5.0D - (double) this.g(entityliving)) / 5.0D);
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+ CraftEventFactory.entityDamage = this; // CraftBukkit
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entityliving.damageEntity(DamageSource.t, f1);
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+ CraftEventFactory.entityDamage = null; // CraftBukkit
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}
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}
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}
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