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Fix accidental Double.MAX_VALUE coordinates in initial PlayerMoveEvent
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@ -123,6 +123,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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float deltaAngle = Math.abs(this.lastYaw - this.e.yaw) + Math.abs(this.lastPitch - this.e.pitch);
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if (delta > 1f/256 || deltaAngle > 10f) {
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// Skip the first time we do this
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if (lastPosX != Double.MAX_VALUE) {
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PlayerMoveEvent event = new PlayerMoveEvent(Type.PLAYER_MOVE, player, from, to);
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server.getPluginManager().callEvent(event);
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@ -134,6 +136,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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this.e.locZ = to.getZ();
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this.e.yaw = to.getYaw();
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this.e.pitch = to.getPitch();
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}
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this.lastPosX = this.e.locX;
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this.lastPosY = this.e.locY;
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