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Fixin' the problem of AFK people not in bed.
By: sk89q <the.sk89q@gmail.com>
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@ -109,6 +109,23 @@ public interface Player extends HumanEntity, CommandSender {
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* Note: This will overwrite the players current inventory, health, motion, etc, with the state from the saved dat file.
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*/
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public void loadData();
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/**
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* Sets whether the player is ignored as not sleeping. If everyone is
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* either sleeping or has this flag set, then time will advance to the
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* next day. If everyone has this flag set but no one is actually in bed,
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* then nothing will happen.
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*
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* @param isSleeping
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*/
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public void setSleepingIgnored(boolean isSleeping);
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/**
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* Returns whether the player is sleeping ignored.
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*
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* @return
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*/
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public boolean isSleepingIgnored();
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/**
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* Forces an update of the player's entire inventory.
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