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fixed flat bedrock patch
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2749c38c43
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@ -277,7 +277,7 @@ public org.bukkit.craftbukkit.profile.CraftPlayerProfile toString(Lcom/mojang/au
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile equals(Lcom/mojang/authlib/properties/PropertyMap;Lcom/mojang/authlib/properties/PropertyMap;)Z
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public org.bukkit.craftbukkit.profile.CraftPlayerProfile hashCode(Lcom/mojang/authlib/properties/PropertyMap;)I
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# Generator Settings
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# Flat bedrock generator settings
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public net.minecraft.world.level.levelgen.SurfaceRules$Condition
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public net.minecraft.world.level.levelgen.SurfaceRules$Context
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public net.minecraft.world.level.levelgen.SurfaceRules$Context blockX
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@ -30,7 +30,22 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper start
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+ // Taken from SurfaceRules$VerticalGradientConditionSource
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+ private final record PaperBedrockConditionSource(String randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean invert) implements SurfaceRules.ConditionSource {
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+ // isRoof = true if roof, false if floor
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+ public record PaperBedrockConditionSource(net.minecraft.resources.ResourceLocation randomName, VerticalAnchor trueAtAndBelow, VerticalAnchor falseAtAndAbove, boolean isRoof) implements SurfaceRules.ConditionSource {
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+
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+ public static final com.mojang.serialization.Codec<PaperBedrockConditionSource> CODEC = com.mojang.serialization.codecs.RecordCodecBuilder.create((instance) -> {
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+ return instance.group(
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+ net.minecraft.resources.ResourceLocation.CODEC.fieldOf("random_name").forGetter(PaperBedrockConditionSource::randomName),
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+ VerticalAnchor.CODEC.fieldOf("true_at_and_below").forGetter(PaperBedrockConditionSource::trueAtAndBelow),
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+ VerticalAnchor.CODEC.fieldOf("false_at_and_above").forGetter(PaperBedrockConditionSource::falseAtAndAbove),
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+ com.mojang.serialization.Codec.BOOL.fieldOf("roof").forGetter(PaperBedrockConditionSource::isRoof)
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+ ).apply(instance, PaperBedrockConditionSource::new);
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+ });
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+
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+ public PaperBedrockConditionSource(String randomName, net.minecraft.world.level.levelgen.VerticalAnchor trueAtAndBelow, net.minecraft.world.level.levelgen.VerticalAnchor falseAtAndAbove, boolean invert) {
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+ this(new net.minecraft.resources.ResourceLocation(randomName), trueAtAndBelow, falseAtAndAbove, invert);
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+ }
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+
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+ @Override
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+ public com.mojang.serialization.Codec<? extends SurfaceRules.ConditionSource> codec() {
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+ return CODEC;
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@ -42,10 +57,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ int trueAtY = this.trueAtAndBelow().resolveY(context.context);
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+ int falseAtY = this.falseAtAndAbove().resolveY(context.context);
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+
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+ int y = invert ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
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+ int y = isRoof ? Math.max(falseAtY, trueAtY) - 1 : Math.min(falseAtY, trueAtY) ;
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+ final int i = hasFlatBedrock ? y : trueAtY;
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+ final int j = hasFlatBedrock ? y : falseAtY;
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+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(new net.minecraft.resources.ResourceLocation(this.randomName()));
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+ final net.minecraft.world.level.levelgen.PositionalRandomFactory positionalRandomFactory = context.system.getOrCreateRandomFactory(this.randomName());
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+
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+ class VerticalGradientCondition extends SurfaceRules.LazyYCondition {
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+ VerticalGradientCondition(SurfaceRules.Context context) {
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@ -98,6 +113,18 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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public static SurfaceRules.RuleSource end() {
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diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/Bootstrap.java
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+++ b/src/main/java/net/minecraft/server/Bootstrap.java
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@@ -0,0 +0,0 @@ public class Bootstrap {
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DispenseItemBehavior.bootStrap();
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CauldronInteraction.bootStrap();
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ArgumentTypes.bootStrap();
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+ Registry.register(net.minecraft.core.Registry.CONDITION, new net.minecraft.resources.ResourceLocation("paper", "bedrock_condition_source"), net.minecraft.data.worldgen.SurfaceRuleData.PaperBedrockConditionSource.CODEC); // Paper - register custom flat bedrock thing. TODO is this the best place to do this?
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Registry.freezeBuiltins();
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Bootstrap.wrapStreams();
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
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@ -107,7 +134,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public void buildSurface(WorldGenRegion region, StructureFeatureManager structures, ChunkAccess chunk) {
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if (!SharedConstants.debugVoidTerrain(chunk.getPos())) {
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- WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region);
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+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getLevel()); // Paper
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+ WorldGenerationContext worldgenerationcontext = new WorldGenerationContext(this, region, region.getMinecraftWorld()); // Paper
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NoiseGeneratorSettings generatorsettingbase = (NoiseGeneratorSettings) this.settings.value();
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NoiseChunk noisechunk = chunk.getOrCreateNoiseChunk(this.router, () -> {
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return new Beardifier(structures, chunk);
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@ -116,7 +143,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}, (NoiseGeneratorSettings) this.settings.value(), this.globalFluidPicker, Blender.of(chunkRegion));
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Aquifer aquifer = noisechunk.aquifer();
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- CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk);
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+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getLevel()); // Paper
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+ CarvingContext carvingcontext = new CarvingContext(this, chunkRegion.registryAccess(), chunk.getHeightAccessorForGeneration(), noisechunk, chunkRegion.getMinecraftWorld()); // Paper
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CarvingMask carvingmask = ((ProtoChunk) chunk).getOrCreateCarvingMask(generationStep);
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for (int j = -8; j <= 8; ++j) {
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@ -128,7 +155,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public class WorldGenerationContext {
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private final int minY;
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private final int height;
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+ private final net.minecraft.world.level.Level level; // Paper
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+ private final @javax.annotation.Nullable net.minecraft.world.level.Level level; // Paper
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- public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) {
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+ public WorldGenerationContext(ChunkGenerator generator, LevelHeightAccessor world) { this(generator, world, null); } // Paper
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