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Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.
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@ -874,6 +874,8 @@ public abstract class EntityHuman extends EntityLiving {
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}
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public void a(boolean flag, boolean flag1, boolean flag2) {
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if (this.fauxSleeping) return; // CraftBukkit - Can't leave bed if not in one!
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this.b(0.6F, 1.8F);
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this.m_();
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ChunkCoordinates chunkcoordinates = this.E;
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