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SPIGOT-1934: Expand EnderDragon API - adds dragon phases
By: Matthew <stteg@hotmail.com>
This commit is contained in:
parent
14838056ae
commit
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@ -5,4 +5,74 @@ package org.bukkit.entity;
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*/
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public interface EnderDragon extends ComplexLivingEntity {
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/**
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* Represents a phase or action that an Ender Dragon can perform.
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*/
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enum Phase {
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/**
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* The dragon will circle outside the ring of pillars if ender
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* crystals remain or inside the ring if not.
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*/
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CIRCLING,
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/**
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* The dragon will fly towards a targetted player and shoot a
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* fireball when within 64 blocks.
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*/
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STRAFING,
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/**
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* The dragon will fly towards the empty portal (approaching
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* from the other side, if applicable).
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*/
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FLY_TO_PORTAL,
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/**
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* The dragon will land on on the portal. If the dragon is not near
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* the portal, it will fly to it before mounting.
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*/
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LAND_ON_PORTAL,
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/**
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* The dragon will leave the portal.
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*/
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LEAVE_PORTAL,
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/**
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* The dragon will attack with dragon breath at its current location.
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*/
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BREATH_ATTACK,
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/**
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* The dragon will search for a player to attack with dragon breath.
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* If no player is close enough to the dragon for 5 seconds, the
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* dragon will charge at a player within 150 blocks or will take off
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* and begin circling if no player is found.
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*/
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SEARCH_FOR_BREATH_ATTACK_TARGET,
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/**
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* The dragon will roar before performing a breath attack.
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*/
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ROAR_BEFORE_ATTACK,
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/**
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* The dragon will charge a player.
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*/
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CHARGE_PLAYER,
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/**
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* The dragon will fly to the vicinity of the portal and die.
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*/
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DYING,
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/**
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* The dragon will hover at its current location, not performing any actions.
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*/
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HOVER
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}
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/**
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* Gets the current phase that the dragon is performing.
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*
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* @return the current phase
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*/
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Phase getPhase();
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/**
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* Sets the next phase for the dragon to perform.
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*
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* @param phase the next phase
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*/
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void setPhase(Phase phase);
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}
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@ -0,0 +1,76 @@
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package org.bukkit.event.entity;
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import org.apache.commons.lang.Validate;
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import org.bukkit.entity.EnderDragon;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Called when an EnderDragon switches controller phase.
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*/
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public class EnderDragonChangePhaseEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel;
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private final EnderDragon.Phase currentPhase;
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private EnderDragon.Phase newPhase;
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public EnderDragonChangePhaseEvent(EnderDragon enderDragon, EnderDragon.Phase currentPhase, EnderDragon.Phase newPhase) {
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super(enderDragon);
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this.currentPhase = currentPhase;
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this.setNewPhase(newPhase);
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}
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@Override
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public EnderDragon getEntity() {
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return (EnderDragon) entity;
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}
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/**
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* Gets the current phase that the dragon is in. This method will return null
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* when a dragon is first spawned and hasn't yet been assigned a phase.
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*
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* @return the current dragon phase
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*/
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public EnderDragon.Phase getCurrentPhase() {
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return currentPhase;
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}
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/**
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* Gets the new phase that the dragon will switch to.
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*
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* @return the new dragon phase
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*/
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public EnderDragon.Phase getNewPhase() {
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return newPhase;
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}
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/**
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* Sets the new phase for the ender dragon.
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*
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* @param newPhase the new dragon phase
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*/
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public void setNewPhase(EnderDragon.Phase newPhase) {
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Validate.notNull(newPhase, "New dragon phase cannot be null");
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this.newPhase = newPhase;
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}
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@Override
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public boolean isCancelled() {
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return cancel;
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}
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@Override
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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