SPIGOT-1934: Expand EnderDragon API - adds dragon phases

By: Matthew <stteg@hotmail.com>
This commit is contained in:
Bukkit/Spigot 2016-03-15 23:28:35 -04:00
parent 14838056ae
commit 75ae03a99d
2 changed files with 146 additions and 0 deletions

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@ -5,4 +5,74 @@ package org.bukkit.entity;
*/
public interface EnderDragon extends ComplexLivingEntity {
/**
* Represents a phase or action that an Ender Dragon can perform.
*/
enum Phase {
/**
* The dragon will circle outside the ring of pillars if ender
* crystals remain or inside the ring if not.
*/
CIRCLING,
/**
* The dragon will fly towards a targetted player and shoot a
* fireball when within 64 blocks.
*/
STRAFING,
/**
* The dragon will fly towards the empty portal (approaching
* from the other side, if applicable).
*/
FLY_TO_PORTAL,
/**
* The dragon will land on on the portal. If the dragon is not near
* the portal, it will fly to it before mounting.
*/
LAND_ON_PORTAL,
/**
* The dragon will leave the portal.
*/
LEAVE_PORTAL,
/**
* The dragon will attack with dragon breath at its current location.
*/
BREATH_ATTACK,
/**
* The dragon will search for a player to attack with dragon breath.
* If no player is close enough to the dragon for 5 seconds, the
* dragon will charge at a player within 150 blocks or will take off
* and begin circling if no player is found.
*/
SEARCH_FOR_BREATH_ATTACK_TARGET,
/**
* The dragon will roar before performing a breath attack.
*/
ROAR_BEFORE_ATTACK,
/**
* The dragon will charge a player.
*/
CHARGE_PLAYER,
/**
* The dragon will fly to the vicinity of the portal and die.
*/
DYING,
/**
* The dragon will hover at its current location, not performing any actions.
*/
HOVER
}
/**
* Gets the current phase that the dragon is performing.
*
* @return the current phase
*/
Phase getPhase();
/**
* Sets the next phase for the dragon to perform.
*
* @param phase the next phase
*/
void setPhase(Phase phase);
}

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@ -0,0 +1,76 @@
package org.bukkit.event.entity;
import org.apache.commons.lang.Validate;
import org.bukkit.entity.EnderDragon;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when an EnderDragon switches controller phase.
*/
public class EnderDragonChangePhaseEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;
private final EnderDragon.Phase currentPhase;
private EnderDragon.Phase newPhase;
public EnderDragonChangePhaseEvent(EnderDragon enderDragon, EnderDragon.Phase currentPhase, EnderDragon.Phase newPhase) {
super(enderDragon);
this.currentPhase = currentPhase;
this.setNewPhase(newPhase);
}
@Override
public EnderDragon getEntity() {
return (EnderDragon) entity;
}
/**
* Gets the current phase that the dragon is in. This method will return null
* when a dragon is first spawned and hasn't yet been assigned a phase.
*
* @return the current dragon phase
*/
public EnderDragon.Phase getCurrentPhase() {
return currentPhase;
}
/**
* Gets the new phase that the dragon will switch to.
*
* @return the new dragon phase
*/
public EnderDragon.Phase getNewPhase() {
return newPhase;
}
/**
* Sets the new phase for the ender dragon.
*
* @param newPhase the new dragon phase
*/
public void setNewPhase(EnderDragon.Phase newPhase) {
Validate.notNull(newPhase, "New dragon phase cannot be null");
this.newPhase = newPhase;
}
@Override
public boolean isCancelled() {
return cancel;
}
@Override
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}