Send the set item packet to the client when an item is changed or added in a player's inventory - Addresses SPIGOT-883

This commit is contained in:
DemonWav 2015-05-21 06:07:16 -05:00 committed by md_5
parent b29f737cb3
commit 75f835c07a
2 changed files with 45 additions and 0 deletions

View File

@ -310,11 +310,15 @@ public class CraftInventory implements Inventory {
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount(amount + partialAmount);
// To make sure the packet is sent to the client
setItem(firstPartial, partialItem);
break;
}
// It fits partially
partialItem.setAmount(maxAmount);
// To make sure the packet is sent to the client
setItem(firstPartial, partialItem);
item.setAmount(amount + partialAmount - maxAmount);
}
}

View File

@ -1,6 +1,8 @@
package org.bukkit.craftbukkit.inventory;
import net.minecraft.server.EntityPlayer;
import net.minecraft.server.PacketPlayOutHeldItemSlot;
import net.minecraft.server.PacketPlayOutSetSlot;
import net.minecraft.server.PlayerInventory;
import org.apache.commons.lang.Validate;
@ -32,6 +34,45 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
setItem(getHeldItemSlot(), stack);
}
@Override
public void setItem(int index, ItemStack item) {
super.setItem(index, item);
EntityPlayer player = ((CraftPlayer) this.getHolder()).getHandle();
// PacketPlayOutSetSlot places the items differently than setItem()
//
// Between, and including, index 9 (the first index outside of the hotbar) and index 35 (the last index before
// armor slots) both PacketPlayOutSetSlot and setItem() places the items in the player's inventory the same way.
// Index 9 starts at the upper left corner of the inventory and moves to the right as it increases. When it
// reaches the end of the line it goes back to the left side of the new line in the inventory. Basically, it
// follows the path your eyes would follow as you read a book.
//
// The player's hotbar is indexed 0-8 in setItem(). The order goes: 0-8 hotbar, 9-35 normal inventory, 36 boots,
// 37 leggings, 38 chestplate, and 39 helmet. For indexes > 39 an ArrayIndexOutOfBoundsException will be thrown.
//
// PacketPlayOutSetSlot works very differently. Slots 0-8 are as follows: 0 crafting output, 1-4 crafting input,
// 5 helmet, 6 chestplate, 7 leggings, and 8 boots. Then, 9-35 work exactly the same as setItem(). The hotbar
// for PacketPlayOutSetSlot starts at index 36, and continues to index 44. Items placed where index is < 0 or
// > 44 have no action. Basically, the upper part of the player's inventory (crafting area and armor slots) is
// the first "row" of 9 slots for PacketPlayOutSetSlot. From there the rows work as normal, from left to right
// all the way down, including the hotbar.
//
// With this in mind, we have to modify the index we give PacketPlayOutSetSlot to match the index we intended
// with setItem(). First, if the index is 0-8, we need to add 36, or 4 rows worth of slots, to the index. This
// will push the item down to the correct spot in the hotbar.
//
// Now when index is > 35 (if index > 39 an ArrayIndexOutOfBoundsException will be thrown, so we need not worry
// about it) then we need to reset the index, and then count backwards from the "top" of the inventory. That is
// to say, we first find (index - 36), which will give us the index required for the armor slots. Now, we need
// to reverse the order of the index from 8. That means we need 0 to correspond to 8, 1 to correspond to 7,
// 2 to correspond to 6, and 3 to correspond to 5. We do this simply by taking the result of (index - 36) and
// subtracting that value from 8.
if (index < PlayerInventory.getHotbarSize())
index = index + 36;
else if (index > 35)
index = 8 - (index - 36);
player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, index, CraftItemStack.asNMSCopy(item)));
}
public int getHeldItemSlot() {
return getInventory().itemInHandIndex;
}