EntityShootBowEvent consumeArrow and getArrowItem API

Adds ability to get what arrow was shot, and control if it should be consumed.
This commit is contained in:
Aikar 2018-06-18 00:39:04 -04:00
parent 9fee3b6963
commit 76d60b167f
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GPG Key ID: 401ADFC9891FAAFE
2 changed files with 127 additions and 0 deletions

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@ -0,0 +1,43 @@
From 22e607d260ece86555749a52e0538f14c5089aef Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:52:04 -0400
Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
index f8c91a13..c9eb75aa 100644
--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
@@ -16,9 +16,28 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
private Entity projectile;
private final float force;
private boolean cancelled;
+ // Paper start
+ private boolean consumeArrow = true;
+ private final ItemStack arrowItem;
+ public boolean getConsumeArrow() {
+ return consumeArrow;
+ }
+ public void setConsumeArrow(boolean consumeArrow) {
+ this.consumeArrow = consumeArrow;
+ }
+ public ItemStack getArrowItem() {
+ return arrowItem;
+ }
+
+ @Deprecated
public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, final Projectile projectile, final float force) {
+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
+ }
+ public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, ItemStack arrowItem, final Projectile projectile, final float force) {
super(shooter);
+ this.arrowItem = arrowItem;
+ // Paper end
this.bow = bow;
this.projectile = projectile;
this.force = force;
--
2.17.1

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@ -0,0 +1,84 @@
From bad67ea53856fcc2b7519be08d4986c26218358d Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:51:17 -0400
Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
diff --git a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
index b92cf8e62..8f4b63c8d 100644
--- a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
+++ b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
@@ -161,7 +161,7 @@ public abstract class EntitySkeletonAbstract extends EntityMonster implements IR
entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4));
// CraftBukkit start
- org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), entityarrow, 0.8F);
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), this.getItemInOffHand(), entityarrow, 0.8F); // Paper
if (event.isCancelled()) {
event.getProjectile().remove();
return;
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index e943f8054..327d31e19 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -53,6 +53,7 @@ public class ItemBow extends Item {
if ((double) f >= 0.1D) {
boolean flag1 = flag && itemstack1.getItem() == Items.ARROW;
+ boolean consumeArrow = true; // Paper
if (!world.isClientSide) {
ItemArrow itemarrow = (ItemArrow) ((ItemArrow) (itemstack1.getItem() instanceof ItemArrow ? itemstack1.getItem() : Items.ARROW));
EntityArrow entityarrow = itemarrow.a(world, itemstack1, (EntityLiving) entityhuman);
@@ -85,14 +86,15 @@ public class ItemBow extends Item {
// CraftBukkit end
}
// CraftBukkit start
- org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f);
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, itemstack1, entityarrow, f); // Paper
if (event.isCancelled()) {
event.getProjectile().remove();
return;
}
itemstack.damage(1, entityhuman);
- if (flag1 || entityhuman.abilities.canInstantlyBuild && (itemstack1.getItem() == Items.SPECTRAL_ARROW || itemstack1.getItem() == Items.TIPPED_ARROW)) {
+ consumeArrow = event.getConsumeArrow(); // Paper
+ if (!consumeArrow || flag1 || (entityhuman.abilities.canInstantlyBuild && ((itemstack1.getItem() == Items.SPECTRAL_ARROW) || (itemstack1.getItem() == Items.TIPPED_ARROW)))) { // Paper - add !consumeArrow
entityarrow.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY;
}
@@ -108,7 +110,7 @@ public class ItemBow extends Item {
}
world.a((EntityHuman) null, entityhuman.locX, entityhuman.locY, entityhuman.locZ, SoundEffects.w, SoundCategory.PLAYERS, 1.0F, 1.0F / (ItemBow.j.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
- if (!flag1 && !entityhuman.abilities.canInstantlyBuild) {
+ if (!flag1 && !entityhuman.abilities.canInstantlyBuild && consumeArrow) { // Paper
itemstack1.subtract(1);
if (itemstack1.isEmpty()) {
entityhuman.inventory.f(itemstack1);
diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
index 5f816e44f..9b19c055d 100644
--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
@@ -241,7 +241,7 @@ public class CraftEventFactory {
/**
* EntityShootBowEvent
*/
- public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, ItemStack itemstack, EntityArrow entityArrow, float force) {
+ public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, /*bow*/ItemStack itemstack, /*arrow*/ ItemStack arrowItem, EntityArrow entityArrow, float force) { // Paper
LivingEntity shooter = (LivingEntity) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
Arrow arrow = (Arrow) entityArrow.getBukkitEntity();
@@ -250,7 +250,7 @@ public class CraftEventFactory {
itemInHand = null;
}
- EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, arrow, force);
+ EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, CraftItemStack.asCraftMirror(arrowItem), arrow, force); // Paper
Bukkit.getPluginManager().callEvent(event);
return event;
--
2.17.1