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Add BlockMultiPlaceEvent. Adds BUKKIT-5558
Some blocks, such as beds, doors, or flowers, are actually composed of multiple blocks when they are placed. Currently, to detect how many blocks are actually modified a plugin has to perform various calculations to determine the directions of relative blocks, many of which are difficult to perform and can easily return false positives. This commit adds in a BlockMultiPlaceEvent, which adds in easy support for accessing all blocks modified by the placement of a block. By: Nate Mortensen <nate.richard.mortensen@gmail.com>
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package org.bukkit.event.block;
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import com.google.common.collect.ImmutableList;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import java.util.List;
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/**
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* Fired when a single block placement action of a player triggers the
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* creation of multiple blocks(e.g. placing a bed block). The block returned
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* by {@link #getBlockPlaced()} and its related methods is the block where
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* the placed block would exist if the placement only affected a single
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* block.
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*/
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public class BlockMultiPlaceEvent extends BlockPlaceEvent {
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private final List<BlockState> states;
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public BlockMultiPlaceEvent(List<BlockState> states, Block clicked, ItemStack itemInHand, Player thePlayer, boolean canBuild) {
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super(states.get(0).getBlock(), states.get(0), clicked, itemInHand, thePlayer, canBuild);
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this.states = ImmutableList.copyOf(states);
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}
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/**
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* Gets a list of blockstates for all blocks which were replaced by the
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* placement of the new blocks. Most of these blocks will just have a
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* Material type of AIR.
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*
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* @return immutable list of replaced BlockStates
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*/
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public List<BlockState> getReplacedBlockStates() {
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return states;
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}
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}
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