mirror of
https://github.com/PaperMC/Paper.git
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Add PLAYER_INTERACT, remove BLOCK_RIGHT_CLICK, BLOCK_INTERACT and PLAYER_ITEM
By: Erik Broes <erikbroes@ripe.net>
This commit is contained in:
parent
4819bb5819
commit
7824cc02e7
@ -213,7 +213,7 @@ public abstract class Event implements Serializable {
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*
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* @see org.bukkit.event.player.PlayerItemEvent
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*/
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PLAYER_ITEM (Category.PLAYER),
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PLAYER_INTERACT (Category.PLAYER),
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/**
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* Called when a player throws an egg and it might hatch
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@ -311,13 +311,6 @@ public abstract class Event implements Serializable {
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*/
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BLOCK_PHYSICS (Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*
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* @see org.bukkit.event.block.BlockRightClickEvent
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*/
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BLOCK_RIGHTCLICK (Category.BLOCK),
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/**
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* Called when a player is attempting to place a block
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*
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@ -325,13 +318,6 @@ public abstract class Event implements Serializable {
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*/
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BLOCK_PLACE (Category.BLOCK),
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/**
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* Called when an entity interacts with a block (lever, door, pressure plate, chest, furnace)
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*
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* @see org.bukkit.event.block.BlockInteractEvent
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*/
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BLOCK_INTERACT (Category.BLOCK),
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/**
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* Called when a block is destroyed from being burnt by fire
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*
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@ -624,4 +610,26 @@ public abstract class Event implements Serializable {
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return category;
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}
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}
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public enum Result {
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/**
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* Deny the event.
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* Depending on the event, the action indicated by the event will either not take place or will be reverted.
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* Some actions may not be denied.
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*/
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DENY,
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/**
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* Neither deny nor allow the event.
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* The server will proceed with its normal handling.
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*/
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DEFAULT,
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/**
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* Allow / Force the event.
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* The action indicated by the event will take place if possible, even if the server would not normally allow the action.
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* Some actions may not be allowed.
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*/
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ALLOW;
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}
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}
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24
paper-api/src/main/java/org/bukkit/event/block/Action.java
Normal file
24
paper-api/src/main/java/org/bukkit/event/block/Action.java
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@ -0,0 +1,24 @@
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package org.bukkit.event.block;
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public enum Action {
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/**
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* Left-clicking a block
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*/
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LEFT_CLICK_BLOCK,
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/**
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* Right-clicking a block
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*/
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RIGHT_CLICK_BLOCK,
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/**
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* Left-clicking the air
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*/
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LEFT_CLICK_AIR,
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/**
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* Right-clicking the air
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*/
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RIGHT_CLICK_AIR,
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/**
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* Ass-pressure
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*/
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PHYSICAL,
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}
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@ -60,22 +60,6 @@ public class BlockListener implements Listener {
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public void onBlockPlace(BlockPlaceEvent event) {
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}
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/**
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* Called when a block is interacted with
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*
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* @param event Relevant event details
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*/
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public void onBlockInteract(BlockInteractEvent event) {
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}
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/**
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* Called when a player right clicks a block
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*
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* @param event Relevant event details
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*/
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public void onBlockRightClick(BlockRightClickEvent event) {
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}
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/**
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* Called when redstone changes
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* From: the source of the redstone change
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@ -0,0 +1,171 @@
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package org.bukkit.event.player;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event.Result;
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import org.bukkit.event.block.Action;
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/**
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*
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* @author durron597
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*
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*/
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public class PlayerInteractEvent extends PlayerEvent implements Cancellable {
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protected ItemStack item;
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protected Action action;
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protected Block blockClicked;
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protected BlockFace blockFace;
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private Result useClickedBlock;
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private Result useItemInHand;
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public PlayerInteractEvent(Player who, Action action, ItemStack item, Block clickedBlock, BlockFace clickedFace) {
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super(Type.PLAYER_INTERACT, who);
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this.action = action;
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this.item = item;
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this.blockClicked = clickedBlock;
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this.blockFace = clickedFace;
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useItemInHand = item == null ? Result.DENY : Result.ALLOW;
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useClickedBlock = clickedBlock == null ? Result.DENY : Result.ALLOW;
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}
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/**
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* Returns the action type
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*
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* @return Action returns the type of interaction
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*/
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public Action getAction() {
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return action;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent buckets from placing water and so forth
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*
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* @return boolean cancellation state
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*/
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public boolean isCancelled() {
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return useInteractedBlock() == Result.DENY;
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}
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/**
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* Sets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* Canceling this event will prevent use of food (player won't lose the
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* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
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* lose the ammo)
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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setUseInteractedBlock(cancel ? Result.DENY : useInteractedBlock() == Result.DENY ? Result.DEFAULT : useInteractedBlock());
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}
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/**
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* Returns the item in hand represented by this event
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*
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* @return ItemStack the item used
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*/
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public ItemStack getItem() {
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return this.item;
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}
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/**
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* Convenience method. Returns the material of the item represented by this
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* event
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*
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* @return Material the material of the item used
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*/
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public Material getMaterial() {
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if (!hasItem()) return Material.AIR;
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return item.getType();
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}
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/**
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* Check if this event involved a block
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*
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* return boolean true if it did
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*/
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public boolean hasBlock() {
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return this.blockClicked != null;
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}
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/**
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* Check if this event involved an item
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*
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* return boolean true if it did
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*/
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public boolean hasItem() {
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return this.item != null;
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}
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/**
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* Convenience method to inform the user whether this was a block placement
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* event.
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*
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* @return boolean true if the item in hand was a block
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*/
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public boolean isBlockInHand() {
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if (!hasItem()) return false;
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return item.getType().isBlock();
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}
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/**
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* Returns the clicked block
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*
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* @return Block returns the block clicked with this item.
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*/
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public Block getClickedBlock() {
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return blockClicked;
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}
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/**
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* Returns the face of the block that was clicked
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*
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* @return BlockFace returns the face of the block that was clicked
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*/
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public BlockFace getBlockFace() {
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return blockFace;
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}
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/**
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* This controls the action to take with the block (if any) that was clicked on
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* This event gets processed for all blocks, but most don't have a default action
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* @return the action to take with the interacted block
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*/
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public Result useInteractedBlock() {
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return useClickedBlock;
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}
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/**
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* @param useInteractedBlock the action to take with the interacted block
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*/
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public void setUseInteractedBlock(Result useInteractedBlock) {
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this.useClickedBlock = useInteractedBlock;
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}
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/**
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* This controls the action to take with the item the player is holding
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* This includes both blocks and items (such as flint and steel or records)
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* When this is set to default, it will be allowed if no action is taken on the interacted block
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* @return the action to take with the item in hand
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*/
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public Result useItemInHand() {
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return useItemInHand;
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}
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/**
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* @param useItemInHand the action to take with the item in hand
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*/
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public void setUseItemInHand(Result useItemInHand) {
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this.useItemInHand = useItemInHand;
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}
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}
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@ -76,11 +76,11 @@ public class PlayerListener implements Listener {
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}
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/**
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* Called when a player uses an item
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* Called when a player interacts
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*
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* @param event Relevant event details
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*/
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public void onPlayerItem(PlayerItemEvent event) {
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public void onPlayerInteract(PlayerInteractEvent event) {
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}
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/**
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@ -197,9 +197,9 @@ public final class JavaPluginLoader implements PluginLoader {
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((PlayerListener)listener).onPlayerTeleport( (PlayerMoveEvent)event );
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}
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};
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case PLAYER_ITEM:
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case PLAYER_INTERACT:
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return new EventExecutor() { public void execute( Listener listener, Event event ) {
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((PlayerListener)listener).onPlayerItem( (PlayerItemEvent)event );
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((PlayerListener)listener).onPlayerInteract( (PlayerInteractEvent)event );
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}
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};
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case PLAYER_LOGIN:
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@ -266,11 +266,6 @@ public final class JavaPluginLoader implements PluginLoader {
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((BlockListener)listener).onBlockCanBuild( (BlockCanBuildEvent)event );
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}
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};
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case BLOCK_RIGHTCLICK:
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return new EventExecutor() { public void execute( Listener listener, Event event ) {
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((BlockListener)listener).onBlockRightClick( (BlockRightClickEvent)event );
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}
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};
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case BLOCK_PLACE:
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return new EventExecutor() { public void execute( Listener listener, Event event ) {
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((BlockListener)listener).onBlockPlace( (BlockPlaceEvent)event );
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@ -281,11 +276,6 @@ public final class JavaPluginLoader implements PluginLoader {
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((BlockListener)listener).onBlockDamage( (BlockDamageEvent)event );
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}
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};
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case BLOCK_INTERACT:
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return new EventExecutor() { public void execute( Listener listener, Event event ) {
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((BlockListener)listener).onBlockInteract( (BlockInteractEvent)event );
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}
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};
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case BLOCK_FROMTO:
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return new EventExecutor() { public void execute( Listener listener, Event event ) {
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((BlockListener)listener).onBlockFlow( (BlockFromToEvent)event );
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