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https://github.com/PaperMC/Paper.git
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Removed server argument on events, renamed player events and commented out the rest for now
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
f72da929e1
commit
787c680ed9
@ -1,30 +1,16 @@
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package org.bukkit.event;
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package org.bukkit.event;
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import org.bukkit.Player;
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import org.bukkit.Server;
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import org.bukkit.event.player.PlayerEvent;
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/**
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/**
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* Represents an event
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* Represents an event
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*/
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*/
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public abstract class Event {
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public abstract class Event {
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private final Server server;
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private final Type type;
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private final Type type;
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protected Event(final Server instance, final Type type) {
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protected Event(final Type type) {
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server = instance;
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this.type = type;
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this.type = type;
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}
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}
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/**
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* Gets the Server instance that triggered this event
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* @return Server which this event was triggered on
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*/
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public final Server getServer() {
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return server;
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}
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/**
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/**
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* Gets the Type of this event
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* Gets the Type of this event
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* @return Server which this event was triggered on
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* @return Server which this event was triggered on
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@ -79,21 +65,17 @@ public abstract class Event {
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/**
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/**
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* Player Events
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* Player Events
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*/
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*/
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LOGINCHECK (Category.PLAYER),
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PLAYER_JOIN (Category.PLAYER),
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JOIN (Category.PLAYER),
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PLAYER_LOGIN (Category.PLAYER),
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CHAT (Category.PLAYER),
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PLAYER_CHAT (Category.PLAYER),
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COMMAND (Category.PLAYER),
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PLAYER_COMMAND (Category.PLAYER),
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SERVERCOMMAND (Category.PLAYER),
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PLAYER_QUIT (Category.PLAYER),
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BAN (Category.PLAYER),
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IPBAN (Category.PLAYER),
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KICK (Category.PLAYER),
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QUIT (Category.PLAYER),
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PLAYER_MOVE (Category.PLAYER),
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PLAYER_MOVE (Category.PLAYER),
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ARM_SWING (Category.PLAYER),
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PLAYER_ANIMATION (Category.PLAYER),
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TELEPORT (Category.PLAYER),
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PLAYER_TELEPORT (Category.PLAYER);
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/**
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/**
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* Block Events
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* Block Events
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*/
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BLOCK_DESTROYED (Category.BLOCK),
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BLOCK_DESTROYED (Category.BLOCK),
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BLOCK_BROKEN (Category.BLOCK),
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BLOCK_BROKEN (Category.BLOCK),
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BLOCK_PLACE (Category.BLOCK),
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BLOCK_PLACE (Category.BLOCK),
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@ -102,27 +84,27 @@ public abstract class Event {
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BLOCK_PHYSICS (Category.BLOCK),
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BLOCK_PHYSICS (Category.BLOCK),
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/**
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/**
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* Item Events
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* Item Events
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*/
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ITEM_DROP (Category.ITEM),
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ITEM_DROP (Category.ITEM),
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ITEM_PICK_UP (Category.ITEM),
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ITEM_PICK_UP (Category.ITEM),
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ITEM_USE (Category.ITEM),
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ITEM_USE (Category.ITEM),
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/**
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/**
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* Environment Events
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* Environment Events
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*/
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IGNITE (Category.ENVIRONMENT),
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IGNITE (Category.ENVIRONMENT),
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FLOW (Category.ENVIRONMENT),
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FLOW (Category.ENVIRONMENT),
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EXPLODE (Category.ENVIRONMENT),
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EXPLODE (Category.ENVIRONMENT),
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LIQUID_DESTROY (Category.ENVIRONMENT),
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LIQUID_DESTROY (Category.ENVIRONMENT),
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/**
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/**
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* Non-player Entity Events
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* Non-player Entity Events
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*/
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MOB_SPAWN (Category.ENTITY),
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MOB_SPAWN (Category.ENTITY),
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DAMAGE (Category.ENTITY),
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DAMAGE (Category.ENTITY),
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HEALTH_CHANGE (Category.ENTITY),
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HEALTH_CHANGE (Category.ENTITY),
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ATTACK (Category.ENTITY), // Need to look into this category more
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ATTACK (Category.ENTITY), // Need to look into this category more
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/**
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/**
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* Vehicle Events
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* Vehicle Events
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*/
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VEHICLE_CREATE (Category.VEHICLE),
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VEHICLE_CREATE (Category.VEHICLE),
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VEHICLE_UPDATE (Category.VEHICLE),
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VEHICLE_UPDATE (Category.VEHICLE),
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VEHICLE_DAMAGE (Category.VEHICLE),
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VEHICLE_DAMAGE (Category.VEHICLE),
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@ -132,17 +114,14 @@ public abstract class Event {
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VEHICLE_POSITIONCHANGE (Category.VEHICLE),
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VEHICLE_POSITIONCHANGE (Category.VEHICLE),
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/**
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/**
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* Inventory Events
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* Inventory Events
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*/
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OPEN_INVENTORY (Category.INVENTORY),
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OPEN_INVENTORY (Category.INVENTORY),
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/**
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/**
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* Sign Events (Item events??)
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* Sign Events (Item events??)
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*/
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SIGN_SHOW (Category.SIGN),
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SIGN_SHOW (Category.SIGN),
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SIGN_CHANGE (Category.SIGN),
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SIGN_CHANGE (Category.SIGN);
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/**
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*/
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* Custom Event Placeholder?
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*/
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CUSTOM_EVENT (Category.CUSTOM);
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private Category category;
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private Category category;
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@ -2,7 +2,6 @@
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package org.bukkit.event.player;
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package org.bukkit.event.player;
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import org.bukkit.Player;
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import org.bukkit.Player;
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import org.bukkit.Server;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event;
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/**
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/**
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@ -11,8 +10,8 @@ import org.bukkit.event.Event;
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public class PlayerEvent extends Event {
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public class PlayerEvent extends Event {
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private final Player player;
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private final Player player;
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public PlayerEvent(final Server server, Event.Type type, final Player who) {
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public PlayerEvent(final Event.Type type, final Player who) {
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super(server, type);
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super(type);
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player = who;
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player = who;
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}
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}
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