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[ci skip] Update contributing guidelines to include identifying commit titles in comments (#10162)
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@ -206,27 +206,28 @@ when making and submitting changes.
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All modifications to non-Paper files should be marked.
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All modifications to non-Paper files should be marked.
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- Multi-line changes start with `// Paper start` and end with `// Paper end`;
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- You need to add a comment with a short and identifiable description of the patch:
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- You can put a comment with an explanation if it isn't obvious, like this:
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`// Paper start - <COMMIT DESCRIPTION>`
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`// Paper start - reason`.
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- The comments should generally be about the reason the change was made, what
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- The comments should generally be about the reason the change was made, what
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it was before, or what the change is.
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it was before, or what the change is.
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- After the general commit description, you can add additional information either
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- Multi-line messages should start with `// Paper start` and use `/* Multi
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after a `;` or in the next line.
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line message here */` for the message itself.
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- Multi-line changes start with `// Paper start - <COMMIT DESCRIPTION>` and end
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- One-line changes should have `// Paper` or `// Paper - reason`.
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with `// Paper end - <COMMIT DESCRIPTION>`.
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- One-line changes should have `// Paper - <COMMIT DESCRIPTION>` at the end of the line.
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Here's an example of how to mark changes by Paper:
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Here's an example of how to mark changes by Paper:
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```java
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```java
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entity.getWorld().dontbeStupid(); // Paper - was beStupid() which is bad
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entity.getWorld().dontBeStupid(); // Paper - Was beStupid(), which is bad
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entity.getFriends().forEach(Entity::explode);
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entity.getFriends().forEach(Entity::explode);
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entity.a();
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entity.updateFriends();
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entity.b();
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// Paper start - use plugin-set spawn
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// Paper start - Use plugin-set spawn
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// entity.getWorld().explode(entity.getWorld().getSpawn());
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// entity.getWorld().explode(entity.getWorld().getSpawn());
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Location spawnLocation = ((CraftWorld)entity.getWorld()).getSpawnLocation();
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Location spawnLocation = ((CraftWorld)entity.getWorld()).getSpawnLocation();
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entity.getWorld().explode(new BlockPosition(spawnLocation.getX(), spawnLocation.getY(), spawnLocation.getZ()));
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entity.getWorld().explode(new BlockPosition(spawnLocation.getX(), spawnLocation.getY(), spawnLocation.getZ()));
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// Paper end
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// Paper end - Use plugin-set spawn
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```
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```
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We generally follow the usual Java style (aka. Oracle style), or what is programmed
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We generally follow the usual Java style (aka. Oracle style), or what is programmed
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