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Remove outbound string length limits on signs, improve codepoint logic
now 80 chars counts multi sized code points the same so 80 chinese characters would be allowed too. Removed outbound limit as it doesn't solve the chunk oversize problem. proper fix for chunk sending in another patch next.
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@ -6,7 +6,7 @@ Subject: [PATCH] Fix sign edit memory leak
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when a player edits a sign, a reference to their Entity is never cleand up.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 9b857a8d1..53ef6bf17 100644
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index 04344a3711..5c58b85388 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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@ -19,13 +19,13 @@ index 9b857a8d1..53ef6bf17 100644
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this.sendPacket(tileentity.getUpdatePacket()); // CraftBukkit
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return;
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diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index 05fb2eea5..ca80391d7 100644
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index c2bcbbbab9..fdb771317a 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
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// Paper start - Strip invalid unicode from signs on load
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private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
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private boolean privateUnicodeRemoved = false;
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public static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
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+ public java.util.UUID signEditor;
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// Paper end
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52
Spigot-Server-Patches/Limit-Client-Sign-length-more.patch
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52
Spigot-Server-Patches/Limit-Client-Sign-length-more.patch
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@ -0,0 +1,52 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Feb 2019 22:18:40 -0500
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Subject: [PATCH] Limit Client Sign length more
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modified clients can send more data from the client
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to the server and it would get stored on the sign as sent.
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Mojang has a limit of 384 which is much higher than reasonable.
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the client can barely render around 16 characters as-is, but formatting
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codes can get it to be more than 16 actual length.
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Set a limit of 80 which should give an average of 16 characters 2
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sets of legacy formatting codes which should be plenty for all uses.
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This does not strip any existing data from the NBT as plugins
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may use this for storing data out of the rendered area.
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it only impacts data sent from the client.
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Set -DPaper.maxSignLength=XX to change limit or -1 to disable
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 5c58b85388..dc8c20efb4 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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private int E;
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private int receivedMovePackets;
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private int processedMovePackets;
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+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
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private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
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public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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String[] lines = new String[4];
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for (int i = 0; i < astring.length; ++i) {
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+ // Paper start - cap line length - modified clients can send longer data than normal
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+ if (MAX_SIGN_LINE_LENGTH > 0 && astring[i].length() > MAX_SIGN_LINE_LENGTH) {
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+ // This handles multibyte characters as 1
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+ int offset = astring[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
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+ if (offset > astring.length) {
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+ astring[i] = astring[i].substring(0, offset);
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+ }
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+ }
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+ // Paper end
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lines[i] = SharedConstants.a(astring[i]); //Paper - Replaced with anvil color stripping method to stop exploits that allow colored signs to be created.
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}
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SignChangeEvent event = new SignChangeEvent((org.bukkit.craftbukkit.block.CraftBlock) player.getWorld().getBlockAt(x, y, z), this.server.getPlayer(this.player), lines);
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--
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@ -1,92 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Feb 2019 22:18:40 -0500
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Subject: [PATCH] Strip extra Sign data to/from client
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modified clients can send abnormally large data from the client
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to the server and it would get stored on the sign as sent.
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the client can barely render around 16 characters as-is, but formatting
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codes can get it to be more than 16 actual length.
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Set a limit of 80 which should give an average of 16 characters 2
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sets of legacy formatting codes which should be plenty for all uses.
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This does not strip any existing data from the NBT as plugins
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may use this for storing data out of the rendered area.
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it only impacts data sent to and from the client.
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Set -DPaper.maxSignLength=XX to change limit or -1 to disable
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 04344a371..9b857a8d1 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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String[] lines = new String[4];
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for (int i = 0; i < astring.length; ++i) {
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+ // Paper start - cap line length - modified clients can send longer data than normal
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+ if (astring[i].length() > TileEntitySign.MAX_SIGN_LINE_LENGTH && TileEntitySign.MAX_SIGN_LINE_LENGTH > 0) {
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+ astring[i] = astring[i].substring(0, TileEntitySign.MAX_SIGN_LINE_LENGTH);
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+ }
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+ // Paper end
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lines[i] = SharedConstants.a(astring[i]); //Paper - Replaced with anvil color stripping method to stop exploits that allow colored signs to be created.
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}
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SignChangeEvent event = new SignChangeEvent((org.bukkit.craftbukkit.block.CraftBlock) player.getWorld().getBlockAt(x, y, z), this.server.getPlayer(this.player), lines);
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diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index c2bcbbbab..05fb2eea5 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
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+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -0,0 +0,0 @@
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package net.minecraft.server;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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+
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import javax.annotation.Nullable;
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public class TileEntitySign extends TileEntity implements ICommandListener {
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@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
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// Paper start - Strip invalid unicode from signs on load
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private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
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private boolean privateUnicodeRemoved = false;
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+ public static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
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// Paper end
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public TileEntitySign() {
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super(TileEntityTypes.SIGN);
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}
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+ // Paper start
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public NBTTagCompound save(NBTTagCompound nbttagcompound) {
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+ return save(nbttagcompound, false);
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+ }
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+ public NBTTagCompound save(NBTTagCompound nbttagcompound, boolean filterLines) {
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+ // Paper end
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super.save(nbttagcompound);
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for (int i = 0; i < 4; ++i) {
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- String s = IChatBaseComponent.ChatSerializer.a(this.lines[i]);
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+ // Paper start
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+ String component = org.bukkit.craftbukkit.util.CraftChatMessage.fromComponent(lines[i]);
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+
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+ if (filterLines && MAX_SIGN_LINE_LENGTH > 0 && component.length() > MAX_SIGN_LINE_LENGTH) {
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+ component = component.substring(0, MAX_SIGN_LINE_LENGTH);
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+ }
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+
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+ String s = org.bukkit.craftbukkit.util.CraftChatMessage.toJSON(org.bukkit.craftbukkit.util.CraftChatMessage.fromString(component)[0]);
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+ // Paper end
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nbttagcompound.setString("Text" + (i + 1), s);
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}
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@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
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}
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public NBTTagCompound aa_() {
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- return this.save(new NBTTagCompound());
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+ return this.save(new NBTTagCompound(), true); // Paper - filter lines
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}
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public boolean isFilteredNBT() {
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--
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