SPIGOT-1107: Shift clicking and delegation for custom inventories

PR #398
This commit is contained in:
Jannyboy11 2017-08-18 18:52:09 +10:00 committed by md_5
parent 357b573a19
commit 79e55b6dcf
2 changed files with 45 additions and 239 deletions

View File

@ -271,7 +271,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
private void openCustomInventory(Inventory inventory, EntityPlayer player, String windowType) { private void openCustomInventory(Inventory inventory, EntityPlayer player, String windowType) {
if (player.playerConnection == null) return; if (player.playerConnection == null) return;
Container container = new CraftContainer(inventory, this, player.nextContainerCounter()); Container container = new CraftContainer(inventory, this.getHandle(), player.nextContainerCounter());
container = CraftEventFactory.callInventoryOpenEvent(player, container); container = CraftEventFactory.callInventoryOpenEvent(player, container);
if(container == null) return; if(container == null) return;
@ -345,7 +345,7 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
if (inventory instanceof CraftInventoryView) { if (inventory instanceof CraftInventoryView) {
container = ((CraftInventoryView) inventory).getHandle(); container = ((CraftInventoryView) inventory).getHandle();
} else { } else {
container = new CraftContainer(inventory, player.nextContainerCounter()); container = new CraftContainer(inventory, this.getHandle(), player.nextContainerCounter());
} }
// Trigger an INVENTORY_OPEN event // Trigger an INVENTORY_OPEN event

View File

@ -8,32 +8,43 @@ import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView; import org.bukkit.inventory.InventoryView;
import net.minecraft.server.Container; import net.minecraft.server.Container;
import net.minecraft.server.ContainerAnvil;
import net.minecraft.server.ContainerBeacon;
import net.minecraft.server.ContainerBrewingStand;
import net.minecraft.server.ContainerChest;
import net.minecraft.server.ContainerDispenser;
import net.minecraft.server.ContainerEnchantTable;
import net.minecraft.server.ContainerFurnace;
import net.minecraft.server.ContainerHopper;
import net.minecraft.server.ContainerShulkerBox;
import net.minecraft.server.ContainerWorkbench;
import net.minecraft.server.EntityHuman; import net.minecraft.server.EntityHuman;
import net.minecraft.server.IInventory; import net.minecraft.server.IInventory;
import net.minecraft.server.ItemStack;
import net.minecraft.server.PacketPlayOutOpenWindow; import net.minecraft.server.PacketPlayOutOpenWindow;
import net.minecraft.server.Slot; import net.minecraft.server.PlayerInventory;
import net.minecraft.server.SlotShulkerBox;
public class CraftContainer extends Container { public class CraftContainer extends Container {
private final InventoryView view; private final InventoryView view;
private InventoryType cachedType; private InventoryType cachedType;
private String cachedTitle; private String cachedTitle;
private Container delegate;
private final int cachedSize; private final int cachedSize;
public CraftContainer(InventoryView view, int id) { public CraftContainer(InventoryView view, EntityHuman player, int id) {
this.view = view; this.view = view;
this.windowId = id; this.windowId = id;
// TODO: Do we need to check that it really is a CraftInventory? // TODO: Do we need to check that it really is a CraftInventory?
IInventory top = ((CraftInventory) view.getTopInventory()).getInventory(); IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
IInventory bottom = ((CraftInventory) view.getBottomInventory()).getInventory(); PlayerInventory bottom = (PlayerInventory) ((CraftInventory) view.getBottomInventory()).getInventory();
cachedType = view.getType(); cachedType = view.getType();
cachedTitle = view.getTitle(); cachedTitle = view.getTitle();
cachedSize = getSize(); cachedSize = getSize();
setupSlots(top, bottom); setupSlots(top, bottom, player);
} }
public CraftContainer(final Inventory inventory, final HumanEntity player, int id) { public CraftContainer(final Inventory inventory, final EntityHuman player, int id) {
this(new InventoryView() { this(new InventoryView() {
@Override @Override
public Inventory getTopInventory() { public Inventory getTopInventory() {
@ -42,19 +53,19 @@ public class CraftContainer extends Container {
@Override @Override
public Inventory getBottomInventory() { public Inventory getBottomInventory() {
return player.getInventory(); return getPlayer().getInventory();
} }
@Override @Override
public HumanEntity getPlayer() { public HumanEntity getPlayer() {
return player; return player.getBukkitEntity();
} }
@Override @Override
public InventoryType getType() { public InventoryType getType() {
return inventory.getType(); return inventory.getType();
} }
}, id); }, player, id);
} }
@Override @Override
@ -81,11 +92,11 @@ public class CraftContainer extends Container {
CraftPlayer player = (CraftPlayer) view.getPlayer(); CraftPlayer player = (CraftPlayer) view.getPlayer();
String type = getNotchInventoryType(cachedType); String type = getNotchInventoryType(cachedType);
IInventory top = ((CraftInventory) view.getTopInventory()).getInventory(); IInventory top = ((CraftInventory) view.getTopInventory()).getInventory();
IInventory bottom = ((CraftInventory) view.getBottomInventory()).getInventory(); PlayerInventory bottom = (PlayerInventory) ((CraftInventory) view.getBottomInventory()).getInventory();
this.b.clear(); this.b.clear();
this.c.clear(); this.c.clear();
if (typeChanged) { if (typeChanged) {
setupSlots(top, bottom); setupSlots(top, bottom, player.getHandle());
} }
int size = getSize(); int size = getSize();
player.getHandle().playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.windowId, type, new ChatComponentText(cachedTitle), size)); player.getHandle().playerConnection.sendPacket(new PacketPlayOutOpenWindow(this.windowId, type, new ChatComponentText(cachedTitle), size));
@ -121,263 +132,58 @@ public class CraftContainer extends Container {
} }
} }
private void setupSlots(IInventory top, IInventory bottom) { private void setupSlots(IInventory top, PlayerInventory bottom, EntityHuman entityhuman) {
switch (cachedType) { switch (cachedType) {
case CREATIVE: case CREATIVE:
break; // TODO: This should be an error? break; // TODO: This should be an error?
case PLAYER: case PLAYER:
case CHEST: case CHEST:
setupChest(top, bottom); delegate = new ContainerChest(bottom, top, entityhuman);
break; break;
case DISPENSER: case DISPENSER:
case DROPPER: case DROPPER:
setupDispenser(top, bottom); delegate = new ContainerDispenser(bottom, top);
break; break;
case FURNACE: case FURNACE:
setupFurnace(top, bottom); delegate = new ContainerFurnace(bottom, top);
break; break;
case CRAFTING: // TODO: This should be an error? case CRAFTING: // TODO: This should be an error?
case WORKBENCH: case WORKBENCH:
setupWorkbench(top, bottom); delegate = new ContainerWorkbench(bottom, entityhuman.world, entityhuman.getChunkCoordinates());
break; break;
case ENCHANTING: case ENCHANTING:
setupEnchanting(top, bottom); delegate = new ContainerEnchantTable(bottom, entityhuman.world, entityhuman.getChunkCoordinates());
break; break;
case BREWING: case BREWING:
setupBrewing(top, bottom); delegate = new ContainerBrewingStand(bottom, top);
break; break;
case HOPPER: case HOPPER:
setupHopper(top, bottom); delegate = new ContainerHopper(bottom, top, entityhuman);
break; break;
case ANVIL: case ANVIL:
setupAnvil(top, bottom); delegate = new ContainerAnvil(bottom, entityhuman.world, entityhuman.getChunkCoordinates(), entityhuman);
break; break;
case BEACON: case BEACON:
setupBeacon(top, bottom); delegate = new ContainerBeacon(bottom, top);
break; break;
case SHULKER_BOX: case SHULKER_BOX:
setupShulkerBox(top, bottom); delegate = new ContainerShulkerBox(bottom, top, entityhuman);
break; break;
} }
}
private void setupChest(IInventory top, IInventory bottom) { if (delegate != null) {
int rows = top.getSize() / 9; this.b = delegate.b; // PAIL: items
int row; this.c = delegate.c; // PAIL: slots
int col;
// This code copied from ContainerChest
int i = (rows - 4) * 18;
for (row = 0; row < rows; ++row) {
for (col = 0; col < 9; ++col) {
this.a(new Slot(top, col + row * 9, 8 + col * 18, 18 + row * 18));
} }
} }
for (row = 0; row < 3; ++row) { @Override
for (col = 0; col < 9; ++col) { public ItemStack b(EntityHuman entityhuman, int i) { // PAIL: shiftClick
this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 103 + row * 18 + i)); return (delegate != null) ? delegate.b(entityhuman, i) : super.b(entityhuman, i);
}
} }
for (col = 0; col < 9; ++col) { @Override
this.a(new Slot(bottom, col, 8 + col * 18, 161 + i)); public boolean a(EntityHuman entity) { // PAIL: canUse
}
// End copy from ContainerChest
}
private void setupWorkbench(IInventory top, IInventory bottom) {
// This code copied from ContainerWorkbench
this.a(new Slot(top, 0, 124, 35));
int row;
int col;
for (row = 0; row < 3; ++row) {
for (col = 0; col < 3; ++col) {
this.a(new Slot(top, 1 + col + row * 3, 30 + col * 18, 17 + row * 18));
}
}
for (row = 0; row < 3; ++row) {
for (col = 0; col < 9; ++col) {
this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 84 + row * 18));
}
}
for (col = 0; col < 9; ++col) {
this.a(new Slot(bottom, col, 8 + col * 18, 142));
}
// End copy from ContainerWorkbench
}
private void setupFurnace(IInventory top, IInventory bottom) {
// This code copied from ContainerFurnace
this.a(new Slot(top, 0, 56, 17));
this.a(new Slot(top, 1, 56, 53));
this.a(new Slot(top, 2, 116, 35));
int row;
int col;
for (row = 0; row < 3; ++row) {
for (col = 0; col < 9; ++col) {
this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 84 + row * 18));
}
}
for (col = 0; col < 9; ++col) {
this.a(new Slot(bottom, col, 8 + col * 18, 142));
}
// End copy from ContainerFurnace
}
private void setupDispenser(IInventory top, IInventory bottom) {
// This code copied from ContainerDispenser
int row;
int col;
for (row = 0; row < 3; ++row) {
for (col = 0; col < 3; ++col) {
this.a(new Slot(top, col + row * 3, 61 + col * 18, 17 + row * 18));
}
}
for (row = 0; row < 3; ++row) {
for (col = 0; col < 9; ++col) {
this.a(new Slot(bottom, col + row * 9 + 9, 8 + col * 18, 84 + row * 18));
}
}
for (col = 0; col < 9; ++col) {
this.a(new Slot(bottom, col, 8 + col * 18, 142));
}
// End copy from ContainerDispenser
}
private void setupEnchanting(IInventory top, IInventory bottom) {
// This code copied from ContainerEnchantTable
this.a((new Slot(top, 0, 15, 47)));
this.a((new Slot(top, 0, 35, 47)));
int row;
for (row = 0; row < 3; ++row) {
for (int i1 = 0; i1 < 9; ++i1) {
this.a(new Slot(bottom, i1 + row * 9 + 9, 8 + i1 * 18, 84 + row * 18));
}
}
for (row = 0; row < 9; ++row) {
this.a(new Slot(bottom, row, 8 + row * 18, 142));
}
// End copy from ContainerEnchantTable
}
private void setupBrewing(IInventory top, IInventory bottom) {
// This code copied from ContainerBrewingStand
this.a(new Slot(top, 0, 56, 46));
this.a(new Slot(top, 1, 79, 53));
this.a(new Slot(top, 2, 102, 46));
this.a(new Slot(top, 3, 79, 17));
this.a(new Slot(top, 4, 17, 17));
int i;
for (i = 0; i < 3; ++i) {
for (int j = 0; j < 9; ++j) {
this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(bottom, i, 8 + i * 18, 142));
}
// End copy from ContainerBrewingStand
}
private void setupHopper(IInventory top, IInventory bottom) {
// This code copied from ContainerHopper
byte b0 = 51;
int i;
for (i = 0; i < top.getSize(); ++i) {
this.a(new Slot(top, i, 44 + i * 18, 20));
}
for (i = 0; i < 3; ++i) {
for (int j = 0; j < 9; ++j) {
this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, i * 18 + b0));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(bottom, i, 8 + i * 18, 58 + b0));
}
// End copy from ContainerHopper
}
private void setupAnvil(IInventory top, IInventory bottom) {
// This code copied from ContainerAnvil
this.a(new Slot(top, 0, 27, 47));
this.a(new Slot(top, 1, 76, 47));
this.a(new Slot(top, 2, 134, 47));
int i;
for (i = 0; i < 3; ++i) {
for (int j = 0; j < 9; ++j) {
this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(bottom, i, 8 + i * 18, 142));
}
// End copy from ContainerAnvil
}
private void setupBeacon(IInventory top, IInventory bottom) {
// This code is copied from ContainerBeacon
this.a(new Slot(top, 0, 136, 110));
int i;
for (i = 0; i < 3; ++i) {
for (int j = 0; j < 9; ++j) {
this.a(new Slot(bottom, j + i * 9 + 9, 36 + j * 18, 137 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(bottom, i, 36 + i * 18, 195));
}
// End copy from ContainerBeacon
}
private void setupShulkerBox(IInventory top, IInventory bottom) {
// This code is copied from ContainerShulkerBox
int i;
int j;
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a((Slot) (new SlotShulkerBox(top, j + i * 9, 8 + j * 18, 18 + i * 18)));
}
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(bottom, i, 8 + i * 18, 142));
}
// End copy from ContainerShulkerBox
}
public boolean a(EntityHuman entity) {
return true; return true;
} }
} }