Don't force chunks to load again, causes chunk leaks with multiworld.

This commit is contained in:
Travis Watkins 2012-08-06 16:46:12 -05:00
parent 0792b15887
commit 7a3dfecba0

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@ -23,7 +23,7 @@ public class ChunkProviderServer implements IChunkProvider {
public Chunk emptyChunk; public Chunk emptyChunk;
public IChunkProvider chunkProvider; // CraftBukkit public IChunkProvider chunkProvider; // CraftBukkit
private IChunkLoader e; private IChunkLoader e;
public boolean forceChunkLoad = true; public boolean forceChunkLoad = false; // true -> false
public LongHashtable<Chunk> chunks = new LongHashtable<Chunk>(); public LongHashtable<Chunk> chunks = new LongHashtable<Chunk>();
public List chunkList = new ArrayList(); public List chunkList = new ArrayList();
public WorldServer world; public WorldServer world;