SPIGOT-2213: Fix custom anvil inventory

This commit is contained in:
md_5 2016-04-24 16:20:53 +10:00
parent d884ab38d8
commit 7a6b1433e2

View File

@ -143,6 +143,9 @@ public class CraftContainer extends Container {
case HOPPER: case HOPPER:
setupHopper(top, bottom); setupHopper(top, bottom);
break; break;
case ANVIL:
setupAnvil(top, bottom);
break;
} }
} }
@ -241,7 +244,8 @@ public class CraftContainer extends Container {
private void setupEnchanting(IInventory top, IInventory bottom) { private void setupEnchanting(IInventory top, IInventory bottom) {
// This code copied from ContainerEnchantTable // This code copied from ContainerEnchantTable
this.a((new Slot(top, 0, 25, 47))); this.a((new Slot(top, 0, 15, 47)));
this.a((new Slot(top, 0, 35, 47)));
int row; int row;
@ -300,6 +304,26 @@ public class CraftContainer extends Container {
// End copy from ContainerHopper // End copy from ContainerHopper
} }
private void setupAnvil(IInventory top, IInventory bottom) {
// This code copied from ContainerAnvil
this.a(new Slot(top, 0, 27, 47));
this.a(new Slot(top, 1, 76, 47));
this.a(new Slot(top, 2, 134, 47));
int i;
for (i = 0; i < 3; ++i) {
for (int j = 0; j < 9; ++j) {
this.a(new Slot(bottom, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(bottom, i, 8 + i * 18, 142));
}
// End copy from ContainerAnvil
}
public boolean a(EntityHuman entity) { public boolean a(EntityHuman entity) {
return true; return true;
} }