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Additional Block Material API's
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower process to do this in the Bukkit API Material#isSolid uses a large switch statement which isn't as performant vs a simple boolean return Adds API for buildable, replaceable, burnable too.
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 30 Dec 2020 17:27:27 -0500
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Subject: [PATCH] Additional Block Material API's
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Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
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process to do this in the Bukkit API
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Adds API for buildable, replaceable, burnable too.
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index 6933fd6ad353a2d008c4a64c52a64bf36bd8035c..0c72d00ad238ab69d7ae0941e3ecb6c86e71624d 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -427,6 +427,42 @@ public interface Block extends Metadatable {
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*/
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boolean isLiquid();
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+ // Paper start
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+ /**
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+ * Check if this block is solid
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+ * <p>
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+ * Determined by Minecraft, typically a block a player can use to place a new block to build things.
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+ * An example of a non buildable block would be liquids, flowers, or fire
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+ *
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+ * @return true if block is buildable
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+ */
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+ boolean isBuildable();
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+ /**
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+ * Check if this block is burnable
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+ * <p>
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+ * Determined by Minecraft, typically a block that fire can destroy (Wool, Wood)
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+ *
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+ * @return true if block is burnable
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+ */
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+ boolean isBurnable();
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+ /**
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+ * Check if this block is replaceable
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+ * <p>
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+ * Determined by Minecraft, representing a block that is not AIR that you can still place a new block at, such as flowers.
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+ * @return true if block is replaceable
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+ */
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+ boolean isReplaceable();
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+ /**
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+ * Check if this block is solid
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+ * <p>
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+ * Determined by Minecraft, typically a block a player can stand on and can't be passed through.
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+ *
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+ * This API is faster than accessing Material#isSolid as it avoids a material lookup and switch statement.
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+ * @return true if block is solid
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+ */
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+ boolean isSolid();
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+ // Paper end
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+
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/**
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* Gets the temperature of this block.
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* <p>
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@ -0,0 +1,40 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 30 Dec 2020 19:43:01 -0500
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Subject: [PATCH] Additional Block Material API's
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Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
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process to do this in the Bukkit API
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Adds API for buildable, replaceable, burnable too.
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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index 6fde449aca446001145e49b5859725f840cc317c..1a1445e31c94cd279fef8db8484c12b13649f6e4 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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@@ -620,6 +620,25 @@ public class CraftBlock implements Block {
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return getNMS().getMaterial().isLiquid();
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}
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+ // Paper start
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+ @Override
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+ public boolean isBuildable() {
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+ return getNMS().getMaterial().isBuildable();
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+ }
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+ @Override
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+ public boolean isBurnable() {
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+ return getNMS().getMaterial().isBurnable();
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+ }
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+ @Override
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+ public boolean isReplaceable() {
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+ return getNMS().getMaterial().isReplaceable();
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+ }
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+ @Override
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+ public boolean isSolid() {
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+ return getNMS().getMaterial().isSolid();
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+ }
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+ // Paper end
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+
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@Override
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public PistonMoveReaction getPistonMoveReaction() {
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return PistonMoveReaction.getById(getNMS().getPushReaction().ordinal());
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