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Temporarily remove the better water lighting updates patch while we ensure there are no performance or implementation issues
Specifically around non-water fluids
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@ -1,105 +0,0 @@
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From ff141325520b2a64ed66c1e224df6b5e07096025 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Wed, 23 Jul 2014 09:42:45 -0500
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Subject: [PATCH] Better water lighting updates
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 406aead..d284614 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -42,6 +42,12 @@ public class Chunk {
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private int x;
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protected net.minecraft.util.gnu.trove.map.hash.TObjectIntHashMap<Class> entityCount = new net.minecraft.util.gnu.trove.map.hash.TObjectIntHashMap<Class>(); // Spigot
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+ // PaperSpigot start
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+ private boolean waterLightingChanged;
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+ private boolean[] waterChanges;
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+ private int ticks;
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+ // PaperSpigot end
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+
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// CraftBukkit start - Neighbor loaded cache for chunk lighting and entity ticking
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private int neighbors = 0x1 << 12;
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@@ -75,6 +81,9 @@ public class Chunk {
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this.v = new byte[256];
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this.b = new int[256];
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this.c = new boolean[256];
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+ // PaperSpigot start
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+ this.waterChanges = new boolean[256];
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+ // PaperSpigot end
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this.tileEntities = new HashMap();
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this.x = 4096;
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this.entitySlices = new List[16];
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@@ -231,6 +240,14 @@ public class Chunk {
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this.n = true;
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}
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+ // PaperSpigot start
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+ private void scheduleWaterLightingUpdate(int i, int j) {
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+ this.waterChanges[i + j * 16] = true;
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+ this.waterLightingChanged = true;
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+ }
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+
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+ // PaperSpigot end
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+
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private void e(int i, int j) {
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this.c[i + j * 16] = true;
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this.w = true;
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@@ -241,8 +258,11 @@ public class Chunk {
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if (this.world.areChunksLoaded(this.locX * 16 + 8, 0, this.locZ * 16 + 8, 16)) {
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for (int i = 0; i < 16; ++i) {
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for (int j = 0; j < 16; ++j) {
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- if (this.c[i + j * 16]) {
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+ // PaperSpigot start
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+ if (this.c[i + j * 16] || this.waterChanges[i + j * 16]) {
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this.c[i + j * 16] = false;
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+ this.waterChanges[i + j * 16] = false;
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+ // PaperSpigot end
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int k = this.b(i, j);
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int l = this.locX * 16 + i;
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int i1 = this.locZ * 16 + j;
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@@ -277,6 +297,9 @@ public class Chunk {
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}
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this.w = false;
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+ // PaperSpigot start
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+ this.waterLightingChanged = false;
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+ // PaperSpigot end
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}
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this.world.methodProfiler.b();
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@@ -507,7 +530,13 @@ public class Chunk {
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}
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if (j2 != k2 && (j2 < k2 || this.getBrightness(EnumSkyBlock.SKY, i, j, k) > 0 || this.getBrightness(EnumSkyBlock.BLOCK, i, j, k) > 0)) {
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- this.e(i, k);
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+ // PaperSpigot start
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+ if(block.material == Material.WATER || block1.material == Material.WATER) {
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+ this.scheduleWaterLightingUpdate(i, k);
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+ } else {
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+ this.e(i, k);
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+ }
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+ // PaperSpigot end
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}
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}
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@@ -961,9 +990,14 @@ public class Chunk {
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}
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public void b(boolean flag) {
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- if (this.w && !this.world.worldProvider.g && !flag) {
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+ // PaperSpigot start
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+ ++ticks;
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+ if(ticks % 20 == 0 && this.waterLightingChanged) {
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+ this.c(this.world.isStatic);
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+ } else if (this.w && !this.world.worldProvider.g && !flag) {
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this.c(this.world.isStatic);
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}
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+ // PaperSpigot end
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this.m = true;
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if (!this.lit && this.done && this.world.spigotConfig.randomLightUpdates) { // Spigot - also use random light updates setting to determine if we should relight
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--
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1.9.4.msysgit.0
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