Fix spawn radius being treated as 0 (Fixes #2742)

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Shane Freeder 2019-12-15 19:42:35 +00:00
parent c36cf2aff4
commit 7d8117083f
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@ -0,0 +1,22 @@
From e066283106f45fb528cc713204b965fbd789906c Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 15 Dec 2019 19:41:28 +0000
Subject: [PATCH] Fix spawn radius being treated as 0
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index 30380c8db..d379bacac 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -123,7 +123,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public final BlockPosition getSpawnPoint(WorldServer worldserver) {
BlockPosition blockposition = worldserver.getSpawn();
- if (worldserver.worldProvider.g() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) {
+ if (worldserver.worldProvider.f() && worldserver.getWorldData().getGameType() != EnumGamemode.ADVENTURE) { // Paper
int i = Math.max(0, this.server.a(worldserver));
int j = MathHelper.floor(worldserver.getWorldBorder().b((double) blockposition.getX(), (double) blockposition.getZ()));
--
2.24.1