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Doors and trapdoors should function correctly once again
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parent
91b673e375
commit
7db72dfd2c
@ -166,8 +166,8 @@ public class BlockDoor extends Block {
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if (!world.isStatic) {
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if (!world.isStatic) {
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this.b(world, i, j, k, i1, 0);
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this.b(world, i, j, k, i1, 0);
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}
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}
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} else if (l > 0) {
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// CraftBukkit start
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// CraftBukkit start
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} else if (l > 0 && Block.byId[l].isPowerSource()) {
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);
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org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);
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@ -121,7 +121,7 @@ public class BlockTrapdoor extends Block {
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}
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}
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// CraftBukkit start
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// CraftBukkit start
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if (l > 0) {
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if (l > 0 && Block.byId[l] != null && Block.byId[l].isPowerSource()) {
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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