Doors and trapdoors should function correctly once again

This commit is contained in:
Nathan Adams 2011-11-28 07:00:04 +00:00
parent 91b673e375
commit 7db72dfd2c
2 changed files with 2 additions and 2 deletions

View File

@ -166,8 +166,8 @@ public class BlockDoor extends Block {
if (!world.isStatic) {
this.b(world, i, j, k, i1, 0);
}
} else if (l > 0) {
// CraftBukkit start
} else if (l > 0 && Block.byId[l].isPowerSource()) {
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);

View File

@ -121,7 +121,7 @@ public class BlockTrapdoor extends Block {
}
// CraftBukkit start
if (l > 0) {
if (l > 0 && Block.byId[l] != null && Block.byId[l].isPowerSource()) {
org.bukkit.World bworld = world.getWorld();
org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);