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Prevent duplicate/superfluous BlockPhysicsEvent (#11609)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sun, 7 Aug 2022 22:16:36 +0200
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Subject: [PATCH] Add source block to BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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index 5821c802ec880501df025fcd3fbbd98242ed952c..3a95e3236eafd14baed035e53503b58c2e21b68a 100644
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--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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@@ -135,7 +135,7 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
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orientation = this.orientation.withFront(direction);
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}
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- NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, orientation, false);
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+ NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, orientation, false, this.sourcePos); // Paper - Add source block to BlockPhysicsEvent
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if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
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this.idx++;
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}
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diff --git a/src/main/java/net/minecraft/world/level/redstone/NeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/NeighborUpdater.java
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index be8f34dd222e43b2db7f05e5e5839df8446e1b02..e414da8a51bb9b49c28a74eca166046cbee44835 100644
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--- a/src/main/java/net/minecraft/world/level/redstone/NeighborUpdater.java
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+++ b/src/main/java/net/minecraft/world/level/redstone/NeighborUpdater.java
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@@ -55,11 +55,17 @@ public interface NeighborUpdater {
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}
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static void executeUpdate(Level world, BlockState state, BlockPos pos, Block sourceBlock, @Nullable Orientation orientation, boolean notify) {
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+ // Paper start - Add source block to BlockPhysicsEvent
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+ executeUpdate(world, state, pos, sourceBlock, orientation, notify, pos);
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+ }
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+
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+ static void executeUpdate(Level world, BlockState state, BlockPos pos, Block sourceBlock, @Nullable Orientation orientation, boolean notify, BlockPos sourcePos) {
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+ // Paper end - Add source block to BlockPhysicsEvent
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try {
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// CraftBukkit start
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CraftWorld cworld = ((ServerLevel) world).getWorld();
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if (cworld != null) {
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- BlockPhysicsEvent event = new BlockPhysicsEvent(CraftBlock.at(world, pos), CraftBlockData.fromData(state));
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+ BlockPhysicsEvent event = new BlockPhysicsEvent(CraftBlock.at(world, pos), CraftBlockData.fromData(state), CraftBlock.at(world, sourcePos)); // Paper - Add source block to BlockPhysicsEvent
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((ServerLevel) world).getCraftServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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@ -1,32 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
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Date: Sun, 7 Aug 2022 22:16:36 +0200
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Subject: [PATCH] Call BlockPhysicsEvent more often
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diff --git a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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index 5821c802ec880501df025fcd3fbbd98242ed952c..0587f4e5083a6c890a11642284a9c16fb2eb2fe1 100644
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--- a/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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+++ b/src/main/java/net/minecraft/world/level/redstone/CollectingNeighborUpdater.java
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@@ -135,7 +135,20 @@ public class CollectingNeighborUpdater implements NeighborUpdater {
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orientation = this.orientation.withFront(direction);
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}
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- NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, orientation, false);
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+ // Paper start - Call BlockPhysicsEvent
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+ try {
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+ org.bukkit.event.block.BlockPhysicsEvent event = new org.bukkit.event.block.BlockPhysicsEvent(
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+ org.bukkit.craftbukkit.block.CraftBlock.at(world, blockPos),
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+ org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(blockState),
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+ org.bukkit.craftbukkit.block.CraftBlock.at(world, this.sourcePos));
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+
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+ if (event.callEvent()) { // continue to check for adjacent block (increase idx)
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+ NeighborUpdater.executeUpdate(world, blockState, blockPos, this.sourceBlock, orientation, false);
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+ }
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+ } catch (StackOverflowError ex) {
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+ world.lastPhysicsProblem = blockPos;
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+ }
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+ // Paper end - Call BlockPhysicsEvent
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if (this.idx < NeighborUpdater.UPDATE_ORDER.length && NeighborUpdater.UPDATE_ORDER[this.idx] == this.skipDirection) {
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this.idx++;
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}
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